From 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 Mon Sep 17 00:00:00 2001 From: NumbuhFour Date: Wed, 12 Oct 2022 19:33:06 -0700 Subject: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable --- servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 75fe84f46b..0f4dda3f11 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1078,6 +1078,7 @@ void RendererSceneRenderRD::render_scene(const Ref &p_render scene_data.cam_transform = p_camera_data->main_transform; scene_data.cam_projection = p_camera_data->main_projection; scene_data.cam_orthogonal = p_camera_data->is_orthogonal; + scene_data.camera_visible_layers = p_camera_data->visible_layers; scene_data.taa_jitter = p_camera_data->taa_jitter; scene_data.view_count = p_camera_data->view_count; -- cgit v1.2.3