From 6873ecaaf9b2c5ad35487b1ff1d4be17770d7aab Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Wed, 9 Jun 2021 12:33:41 +0300 Subject: Added support for uniform arrays in shaders --- servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index b792ec9971..c69c9eeadf 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2161,7 +2161,7 @@ void RendererCanvasRenderRD::ShaderData::get_instance_param_list(Listpush_back(p); } } @@ -2186,7 +2186,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } -- cgit v1.2.3