From db22b7ded04e2cf7eac1c9a05d625b8b00e2f003 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 3 Apr 2022 19:09:09 +0200 Subject: Rename shader parameter uniform setter/getter methods for consistency `shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. --- servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 27399298b3..c1b08ee4c9 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2171,7 +2171,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const S } } -void RendererCanvasRenderRD::CanvasShaderData::get_param_list(List *p_param_list) const { +void RendererCanvasRenderRD::CanvasShaderData::get_shader_uniform_list(List *p_param_list) const { HashMap order; for (const KeyValue &E : uniforms) { -- cgit v1.2.3