From bbf76faf867459cdf4981771e87b6eafdd5c21f0 Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Tue, 26 Jul 2022 08:07:22 +0300 Subject: Fix `FOG` built-in in spatial/fragment shader --- .../renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/forward_mobile') diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index ee902e5c52..ba8ee62b3f 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -584,7 +584,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; + actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; actions.renames["BONE_INDICES"] = "bone_attrib"; -- cgit v1.2.3