From 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 Mon Sep 17 00:00:00 2001 From: NumbuhFour Date: Wed, 12 Oct 2022 19:33:06 -0700 Subject: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable --- .../renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/forward_clustered') diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 6c8ce5265e..b5d4098e65 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -709,6 +709,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz"; actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; + actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; -- cgit v1.2.3