From a0795b4347f80bc58ade3e2914906da375836a7e Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 5 Dec 2021 21:28:03 +0100 Subject: Tweak VoxelGI defaults for better quality Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. --- servers/rendering/renderer_rd/environment/gi.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/renderer_rd/environment') diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index c9e1a14e2e..d4d4182950 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -78,9 +78,9 @@ public: float energy = 1.0; float bias = 1.4; float normal_bias = 0.0; - float propagation = 0.7; + float propagation = 0.5; bool interior = false; - bool use_two_bounces = false; + bool use_two_bounces = true; uint32_t version = 1; uint32_t data_version = 1; -- cgit v1.2.3