From 38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 Mon Sep 17 00:00:00 2001 From: luz paz Date: Thu, 21 Jul 2022 07:37:00 -0400 Subject: Fix various typos not caught by codespell Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 --- servers/rendering/renderer_rd/environment/gi.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/environment') diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index 3275aea13c..6361b9b18f 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -3710,7 +3710,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, // Now compute the contents of our buffers. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); - // Render each eye seperately. + // Render each eye separately. // We need to look into whether we can make our compute shader use Multiview but not sure that works or makes a difference.. // setup our push constant -- cgit v1.2.3