From db22b7ded04e2cf7eac1c9a05d625b8b00e2f003 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 3 Apr 2022 19:09:09 +0200 Subject: Rename shader parameter uniform setter/getter methods for consistency `shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. --- servers/rendering/renderer_rd/environment/fog.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/environment/fog.h') diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index 7002d6c872..171f9f3b88 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -200,7 +200,7 @@ private: virtual void set_path_hint(const String &p_hint); virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List *p_param_list) const; + virtual void get_shader_uniform_list(List *p_param_list) const; virtual void get_instance_param_list(List *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; virtual bool is_animated() const; -- cgit v1.2.3