From 56954485ed865d84a152acb2c0ee7dc9ebcdbacf Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Tue, 13 Dec 2022 15:39:53 +0300 Subject: Refactor `ShaderData` & fix the sorting of shader uniforms --- servers/rendering/renderer_rd/environment/fog.h | 9 --------- 1 file changed, 9 deletions(-) (limited to 'servers/rendering/renderer_rd/environment/fog.h') diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index 0ade995758..a5f06a129d 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -188,27 +188,18 @@ private: RID version; RID pipeline; - HashMap uniforms; Vector texture_uniforms; Vector ubo_offsets; uint32_t ubo_size = 0; - String path; String code; - HashMap> default_texture_params; bool uses_time = false; - virtual void set_path_hint(const String &p_hint); virtual void set_code(const String &p_Code); - virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); - virtual void get_shader_uniform_list(List *p_param_list) const; - virtual void get_instance_param_list(List *p_param_list) const; - virtual bool is_parameter_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; virtual RS::ShaderNativeSourceCode get_native_source_code() const; FogShaderData() {} -- cgit v1.2.3