From f46932feab211470672d0a9971e142631defdd81 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 20 Aug 2020 20:24:46 -0700 Subject: Add FOG, RADIANCE, and IRRADIANCE shader overrides --- .../rasterizer_rd/shaders/scene_high_end.glsl | 26 +++++++++++++++++++++- servers/rendering/rasterizer_rd/shaders/sky.glsl | 5 +++++ 2 files changed, 30 insertions(+), 1 deletion(-) (limited to 'servers/rendering/rasterizer_rd/shaders') diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index 5993e68317..95b044b297 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -1672,6 +1672,15 @@ void main() { float clearcoat_gloss = 0.0; float anisotropy = 0.0; vec2 anisotropy_flow = vec2(1.0, 0.0); +#if defined(CUSTOM_FOG_USED) + vec4 custom_fog = vec4(0.0); +#endif +#if defined(CUSTOM_RADIANCE_USED) + vec4 custom_radiance = vec4(0.0); +#endif +#if defined(CUSTOM_IRRADIANCE_USED) + vec4 custom_irradiance = vec4(0.0); +#endif #if defined(AO_USED) float ao = 1.0; @@ -1889,6 +1898,10 @@ FRAGMENT_SHADER_CODE specular_light *= scene_data.ambient_light_color_energy.a; } +#if defined(CUSTOM_RADIANCE_USED) + specular_light = mix(specular_light, custom_radiance.rgb, custom_radiance.a); +#endif + #ifndef USE_LIGHTMAP //lightmap overrides everything if (scene_data.use_ambient_light) { @@ -1906,7 +1919,9 @@ FRAGMENT_SHADER_CODE } } #endif // USE_LIGHTMAP - +#if defined(CUSTOM_IRRADIANCE_USED) + ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a); +#endif #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) //radiance @@ -2734,6 +2749,11 @@ FRAGMENT_SHADER_CODE specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); } +#if defined(CUSTOM_FOG_USED) + diffuse_buffer.rgb = mix(diffuse_buffer.rgb, custom_fog.rgb, custom_fog.a); + specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), custom_fog.a); +#endif //CUSTOM_FOG_USED + #else //MODE_MULTIPLE_RENDER_TARGETS #ifdef MODE_UNSHADED @@ -2753,6 +2773,10 @@ FRAGMENT_SHADER_CODE frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } +#if defined(CUSTOM_FOG_USED) + frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); +#endif //CUSTOM_FOG_USED + #endif //MODE_MULTIPLE_RENDER_TARGETS #endif //MODE_RENDER_DEPTH diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl index 7b6de6a555..dd83f4c417 100644 --- a/servers/rendering/rasterizer_rd/shaders/sky.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl @@ -181,6 +181,7 @@ void main() { float alpha = 1.0; // Only available to subpasses vec4 half_res_color = vec4(1.0); vec4 quarter_res_color = vec4(1.0); + vec4 custom_fog = vec4(0.0); #ifdef USE_CUBEMAP_PASS vec3 inverted_cube_normal = cube_normal; @@ -233,6 +234,10 @@ FRAGMENT_SHADER_CODE frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } + if (custom_fog.a > 0.0) { + frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); + } + #endif // DISABLE_FOG // Blending is disabled for Sky, so alpha doesn't blend -- cgit v1.2.3