From 1bea8e1eacc68bcedbd3f207395bccf11011dae2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 1 May 2020 09:34:23 -0300 Subject: New lightmapper -Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) --- servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl') diff --git a/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl b/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl index e90c788e08..877e5d50fe 100644 --- a/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl +++ b/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl @@ -49,7 +49,7 @@ void main() { // Pixel being shaded ivec2 ssC = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing + if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing return; } -- cgit v1.2.3