From 87c658b3041b86557d0131ffb3e187a60c3e9af0 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 1 Apr 2020 23:24:52 -0300 Subject: Re-Added screen space reflection. --- .../rasterizer_rd/shaders/specular_merge.glsl | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 servers/rendering/rasterizer_rd/shaders/specular_merge.glsl (limited to 'servers/rendering/rasterizer_rd/shaders/specular_merge.glsl') diff --git a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl new file mode 100644 index 0000000000..b28250318e --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl @@ -0,0 +1,59 @@ +/* clang-format off */ +[vertex] + +#version 450 + +VERSION_DEFINES + +layout(location = 0) out vec2 uv_interp; +/* clang-format on */ + +void main() { + + vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); + uv_interp = base_arr[gl_VertexIndex]; + + gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); +} + +/* clang-format off */ +[fragment] + +#version 450 + +VERSION_DEFINES + +layout(location = 0) in vec2 uv_interp; +/* clang-format on */ + +layout(set = 0, binding = 0) uniform sampler2D specular; + +#ifdef MODE_SSR + +layout(set = 1, binding = 0) uniform sampler2D ssr; + +#endif + +#ifdef MODE_MERGE + +layout(set = 2, binding = 0) uniform sampler2D diffuse; + +#endif + +layout(location = 0) out vec4 frag_color; + +void main() { + + frag_color.rgb = texture(specular, uv_interp).rgb; + frag_color.a = 0.0; +#ifdef MODE_SSR + + vec4 ssr = texture(ssr, uv_interp); + frag_color.rgb = mix(frag_color.rgb, ssr.rgb, ssr.a); +#endif + +#ifdef MODE_MERGE + frag_color += texture(diffuse, uv_interp); +#endif + //added using additive blend +} -- cgit v1.2.3