From f5f27bacdbd6677c16b82729dd3f4824609cf2ed Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 19 Aug 2020 10:38:24 -0300 Subject: Re-Implement GPU particles on master. -No new features yet -Unlike godot 3.x, sorting happens using GPU --- servers/rendering/rasterizer_rd/shader_compiler_rd.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/rasterizer_rd/shader_compiler_rd.h') diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h index ce94fb743f..565520ec65 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h @@ -68,6 +68,8 @@ public: String fragment_global; String fragment; String light; + String compute_global; + String compute; bool uses_global_textures; bool uses_fragment_time; @@ -104,6 +106,7 @@ private: StringName vertex_name; StringName fragment_name; StringName light_name; + StringName compute_name; StringName time_name; Set texture_functions; -- cgit v1.2.3