From 1bcf3c305bc3d7b0eb293247c08a1c3917eee9b2 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 26 Nov 2020 09:50:21 -0300 Subject: Implement signed distance fields for 2D shaders --- servers/rendering/rasterizer_rd/shader_compiler_rd.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'servers/rendering/rasterizer_rd/shader_compiler_rd.cpp') diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp index 08f4eb6aa0..df5513435a 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp @@ -1072,6 +1072,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } else if (onode->op == SL::OP_CONSTRUCT) { code += String(vnode->name); } else { + if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { + *p_actions.usage_flag_pointers[vnode->name] = true; + used_flag_pointers.insert(vnode->name); + } + if (internal_functions.has(vnode->name)) { code += vnode->name; is_texture_func = texture_functions.has(vnode->name); -- cgit v1.2.3