From 77c8f271e7ca8ab6374abdc7470d6a6f6afa18d4 Mon Sep 17 00:00:00 2001 From: Nathan Franke Date: Wed, 25 May 2022 11:39:00 -0500 Subject: use ERR_FAIL_INDEX when preferred --- servers/physics_3d/godot_soft_body_3d.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'servers/physics_3d') diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index 9cc7912a5a..173843072a 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -429,33 +429,33 @@ uint32_t GodotSoftBody3D::get_node_count() const { } real_t GodotSoftBody3D::get_node_inv_mass(uint32_t p_node_index) const { - ERR_FAIL_COND_V(p_node_index >= nodes.size(), 0.0); + ERR_FAIL_UNSIGNED_INDEX_V(p_node_index, nodes.size(), 0.0); return nodes[p_node_index].im; } Vector3 GodotSoftBody3D::get_node_position(uint32_t p_node_index) const { - ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3()); + ERR_FAIL_UNSIGNED_INDEX_V(p_node_index, nodes.size(), Vector3()); return nodes[p_node_index].x; } Vector3 GodotSoftBody3D::get_node_velocity(uint32_t p_node_index) const { - ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3()); + ERR_FAIL_UNSIGNED_INDEX_V(p_node_index, nodes.size(), Vector3()); return nodes[p_node_index].v; } Vector3 GodotSoftBody3D::get_node_biased_velocity(uint32_t p_node_index) const { - ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3()); + ERR_FAIL_UNSIGNED_INDEX_V(p_node_index, nodes.size(), Vector3()); return nodes[p_node_index].bv; } void GodotSoftBody3D::apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse) { - ERR_FAIL_COND(p_node_index >= nodes.size()); + ERR_FAIL_UNSIGNED_INDEX(p_node_index, nodes.size()); Node &node = nodes[p_node_index]; node.v += p_impulse * node.im; } void GodotSoftBody3D::apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse) { - ERR_FAIL_COND(p_node_index >= nodes.size()); + ERR_FAIL_UNSIGNED_INDEX(p_node_index, nodes.size()); Node &node = nodes[p_node_index]; node.bv += p_impulse * node.im; } @@ -465,7 +465,7 @@ uint32_t GodotSoftBody3D::get_face_count() const { } void GodotSoftBody3D::get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const { - ERR_FAIL_COND(p_face_index >= faces.size()); + ERR_FAIL_UNSIGNED_INDEX(p_face_index, faces.size()); const Face &face = faces[p_face_index]; r_point_1 = face.n[0]->x; r_point_2 = face.n[1]->x; @@ -473,7 +473,7 @@ void GodotSoftBody3D::get_face_points(uint32_t p_face_index, Vector3 &r_point_1, } Vector3 GodotSoftBody3D::get_face_normal(uint32_t p_face_index) const { - ERR_FAIL_COND_V(p_face_index >= faces.size(), Vector3()); + ERR_FAIL_UNSIGNED_INDEX_V(p_face_index, faces.size(), Vector3()); return faces[p_face_index].normal; } -- cgit v1.2.3