From fa7a7795f09688b1c71ddad40243e46909989054 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Tue, 3 May 2022 07:50:35 -0500 Subject: Rename Basis get_axis to get_column, remove redundant methods --- servers/physics_3d/godot_shape_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/physics_3d/godot_shape_3d.cpp') diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 63ba28258f..2efc11a4c0 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -662,7 +662,7 @@ GodotCapsuleShape3D::GodotCapsuleShape3D() {} /********** CYLINDER *************/ void GodotCylinderShape3D::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { - Vector3 cylinder_axis = p_transform.basis.get_axis(1).normalized(); + Vector3 cylinder_axis = p_transform.basis.get_column(1).normalized(); real_t axis_dot = cylinder_axis.dot(p_normal); Vector3 local_normal = p_transform.basis.xform_inv(p_normal); -- cgit v1.2.3