From 08bde5b2dea65ef3f80af5de4f4caf0e76982b64 Mon Sep 17 00:00:00 2001 From: "luz.paz" Date: Wed, 12 Sep 2018 21:38:39 -0400 Subject: Misc. typos Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` --- servers/physics_2d/space_2d_sw.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/physics_2d') diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 746aa2d49b..7d12eb248d 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -112,7 +112,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); - //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision + //todo, create another array that references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision bool collided = false; Vector2 res_point, res_normal; -- cgit v1.2.3