From c66b2651a62568b68e0e0540a1f260652cb5ffdb Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Jun 2021 12:09:31 -0300 Subject: Refactor CommandQueueMT * RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable. --- servers/physics_2d/physics_server_2d_wrap_mt.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/physics_2d/physics_server_2d_wrap_mt.cpp') diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp index 790c87cc44..930b19c2cb 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp +++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp @@ -56,7 +56,7 @@ void PhysicsServer2DWrapMT::thread_loop() { step_thread_up.set(); while (!exit.is_set()) { // flush commands one by one, until exit is requested - command_queue.wait_and_flush_one(); + command_queue.wait_and_flush(); } command_queue.flush_all(); // flush all -- cgit v1.2.3