From b659e1eb2b732ebc836614735438ca0bcdc8a32d Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 16 Jan 2019 10:42:53 -0500 Subject: Use approximate equallity methods in many places --- servers/physics/collision_solver_sat.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'servers/physics/collision_solver_sat.cpp') diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index baf7431e28..3073cc8b11 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -98,7 +98,7 @@ static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_ Vector3 c = rel_A.cross(rel_B).cross(rel_B); - if (Math::abs(rel_A.dot(c)) < CMP_EPSILON) { + if (Math::is_zero_approx(rel_A.dot(c))) { // should handle somehow.. //ERR_PRINT("TODO FIX"); @@ -678,7 +678,7 @@ static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_ Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j)); - if (axis.length_squared() < CMP_EPSILON) + if (Math::is_zero_approx(axis.length_squared())) continue; axis.normalize(); @@ -767,7 +767,7 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf // cylinder Vector3 box_axis = p_transform_a.basis.get_axis(i); Vector3 axis = box_axis.cross(cyl_axis); - if (axis.length_squared() < CMP_EPSILON) + if (Math::is_zero_approx(axis.length_squared())) continue; if (!separator.test_axis(axis.normalized())) -- cgit v1.2.3