From bf3eaa767bc535a6d49ef599a17953bcb16b3614 Mon Sep 17 00:00:00 2001 From: kobewi Date: Wed, 13 Oct 2021 01:34:34 +0200 Subject: Use z_index for TileMap layer darkening --- scene/2d/tile_map.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'scene') diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index a791d99c39..42c54a950d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -848,9 +848,11 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList::List Color modulate = get_self_modulate(); modulate *= get_layer_modulate(q.layer); if (selected_layer >= 0) { - if (q.layer < selected_layer) { + int z1 = get_layer_z_index(q.layer); + int z2 = get_layer_z_index(selected_layer); + if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) { modulate = modulate.darkened(0.5); - } else if (q.layer > selected_layer) { + } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) { modulate = modulate.darkened(0.5); modulate.a *= 0.3; } -- cgit v1.2.3