From eba7265a1cc43c0c8c0c4f31fb0d91848717bfa9 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Thu, 26 Aug 2021 01:44:01 +0800 Subject: Fix misspelled "overriden" In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. --- scene/gui/code_edit.cpp | 2 +- scene/main/node.cpp | 10 +++++----- scene/resources/visual_shader.cpp | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) (limited to 'scene') diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 27cac73aef..5f3ab18cca 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -2651,7 +2651,7 @@ TypedArray CodeEdit::_get_delimiters(DelimiterType p_type) const { void CodeEdit::_filter_code_completion_candidates_impl() { int line_height = get_line_height(); - if (GDVIRTUAL_IS_OVERRIDEN(_filter_code_completion_candidates)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_filter_code_completion_candidates)) { code_completion_options.clear(); code_completion_base = ""; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 9fce00be60..6ef2cdb175 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -123,22 +123,22 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_READY: { if (get_script_instance()) { - if (GDVIRTUAL_IS_OVERRIDEN(_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { set_process_input(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { set_process_unhandled_input(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_key_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { set_process_unhandled_key_input(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_process)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { set_process(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_physics_process)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { set_physics_process(true); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a7f99a2113..e8fe3ff3cd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -335,7 +335,7 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), ""); + ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), ""); Vector input_vars; for (int i = 0; i < get_input_port_count(); i++) { input_vars.push_back(p_input_vars[i]); -- cgit v1.2.3