From 962652f14b15af905dc39c498d17a60b9d01d0ef Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Sun, 2 Jun 2019 23:51:44 -0300 Subject: Properly add "texture_changed" signal to MeshInstance2D Fixes #29410. --- scene/2d/mesh_instance_2d.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scene') diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index b382ca7b33..bcd4bca940 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -50,6 +50,8 @@ void MeshInstance2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map); ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map); + ADD_SIGNAL(MethodInfo("texture_changed")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); -- cgit v1.2.3