From 94a00cd9c7753f9f601e2b61cdba3a909746abf7 Mon Sep 17 00:00:00 2001 From: Emmanuel Barroga Date: Tue, 3 Sep 2019 15:59:54 -0700 Subject: Fixes Reverse Animation Starting on First Frame When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0. --- scene/2d/animated_sprite.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'scene') diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 0b20b781f0..8943c74010 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -604,10 +604,14 @@ bool AnimatedSprite::_is_playing() const { void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) { - if (p_animation) + backwards = p_backwards; + + if (p_animation) { set_animation(p_animation); + if (backwards && get_frame() == 0) + set_frame(frames->get_frame_count(p_animation) - 1); + } - backwards = p_backwards; _set_playing(true); } -- cgit v1.2.3