From 0020d2aeb6d4cc8be3f9a51c725ec51967cd3a0e Mon Sep 17 00:00:00 2001 From: Lyuma Date: Tue, 31 Jan 2023 03:31:47 -0800 Subject: BoneAttachment3D: Remove duplicate override_pose Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407 --- scene/3d/bone_attachment_3d.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'scene') diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index fe7f6837f0..ba5ff02862 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { } void BoneAttachment3D::_get_property_list(List *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); - if (override_pose) { - p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose")); - } - p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); if (use_external_skeleton) { p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); -- cgit v1.2.3