From 674fb52f52f6592c71de319fb4e3fa52be6c136c Mon Sep 17 00:00:00 2001 From: Eoin O'Neill Date: Fri, 18 Sep 2020 19:59:25 -0700 Subject: StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position` --- scene/animation/animation_node_state_machine.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scene') diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 36552c966d..f69a9381e1 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() { ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing); ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node); + ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos); + ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length); ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path); } -- cgit v1.2.3