From 01b4e53e8056cc42f1f918c9362b7c50be2d2219 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Sun, 13 Nov 2022 00:32:30 +0200 Subject: Add a special case for importing bitmap fonts designed for Godot 3. --- scene/resources/font.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'scene') diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 185b6f4bdc..79ca87e9d6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -1788,7 +1788,10 @@ Error FontFile::load_bitmap_font(const String &p_path) { ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } else { - if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config) + outline = 0; + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline outline = 0; ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); set_texture_image(0, Vector2i(base_size, 0), page, img); -- cgit v1.2.3