From 32dd9a9f668db31e348c5ef5bc181cdb91c07299 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Sun, 20 Aug 2017 17:45:01 +0200 Subject: ClassDB: Provide the enum name of integer constants --- scene/2d/back_buffer_copy.cpp | 6 +- scene/2d/camera_2d.cpp | 4 +- scene/2d/canvas_item.cpp | 27 +-- scene/2d/light_2d.cpp | 8 +- scene/2d/light_occluder_2d.cpp | 6 +- scene/2d/line_2d.cpp | 16 +- scene/2d/particles_2d.cpp | 4 +- scene/2d/physics_body_2d.cpp | 16 +- scene/2d/tile_map.cpp | 21 +- scene/2d/visibility_notifier_2d.cpp | 15 +- scene/3d/audio_stream_player_3d.cpp | 16 +- scene/3d/camera.cpp | 14 +- scene/3d/character_camera.cpp | 4 +- scene/3d/gi_probe.cpp | 8 +- scene/3d/light.cpp | 36 +-- scene/3d/particles.cpp | 53 ++--- scene/3d/path.cpp | 8 +- scene/3d/physics_body.cpp | 8 +- scene/3d/physics_joint.cpp | 132 +++++------ scene/3d/reflection_probe.cpp | 4 +- scene/3d/sprite_3d.cpp | 16 +- scene/3d/visibility_notifier.cpp | 7 +- scene/animation/animation_player.cpp | 4 +- scene/animation/animation_tree_player.cpp | 20 +- scene/animation/tween.cpp | 38 ++-- scene/gui/base_button.cpp | 12 +- scene/gui/box_container.cpp | 6 +- scene/gui/button.cpp | 6 +- scene/gui/control.cpp | 106 ++++----- scene/gui/file_dialog.cpp | 19 +- scene/gui/graph_node.cpp | 6 +- scene/gui/item_list.cpp | 9 +- scene/gui/label.cpp | 18 +- scene/gui/line_edit.cpp | 24 +- scene/gui/line_edit.h | 1 + scene/gui/link_button.cpp | 6 +- scene/gui/patch_9_rect.cpp | 6 +- scene/gui/popup.cpp | 1 + scene/gui/rich_text_label.cpp | 40 ++-- scene/gui/split_container.cpp | 6 +- scene/gui/tabs.cpp | 18 +- scene/gui/text_edit.cpp | 20 +- scene/gui/text_edit.h | 3 + scene/gui/texture_button.cpp | 14 +- scene/gui/texture_progress.cpp | 12 +- scene/gui/texture_progress.h | 2 + scene/gui/texture_rect.cpp | 16 +- scene/gui/tree.cpp | 24 +- scene/gui/tree.h | 1 + scene/main/http_request.cpp | 26 +-- scene/main/http_request.h | 2 + scene/main/node.cpp | 28 +-- scene/main/node.h | 2 + scene/main/scene_tree.cpp | 25 ++- scene/main/scene_tree.h | 1 + scene/main/timer.cpp | 4 +- scene/main/viewport.cpp | 64 +++--- scene/resources/animation.cpp | 18 +- scene/resources/dynamic_font.cpp | 8 +- scene/resources/dynamic_font.h | 2 + scene/resources/environment.cpp | 37 ++-- scene/resources/material.cpp | 164 +++++++------- scene/resources/mesh.cpp | 52 ++--- scene/resources/mesh.h | 1 + scene/resources/multimesh.cpp | 11 +- scene/resources/packed_scene.cpp | 12 +- scene/resources/shader.cpp | 6 +- scene/resources/shader_graph.cpp | 354 +++++++++++++++--------------- scene/resources/sky_box.cpp | 28 +-- scene/resources/style_box.cpp | 6 +- scene/resources/texture.cpp | 65 +++--- 71 files changed, 905 insertions(+), 878 deletions(-) (limited to 'scene') diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index 748a527ca0..44bee20d0a 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -85,9 +85,9 @@ void BackBufferCopy::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), "set_copy_mode", "get_copy_mode"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect"); - BIND_CONSTANT(COPY_MODE_DISABLED); - BIND_CONSTANT(COPY_MODE_RECT); - BIND_CONSTANT(COPY_MODE_VIEWPORT); + BIND_ENUM_CONSTANT(COPY_MODE_DISABLED); + BIND_ENUM_CONSTANT(COPY_MODE_RECT); + BIND_ENUM_CONSTANT(COPY_MODE_VIEWPORT); } BackBufferCopy::BackBufferCopy() { diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 20571abdb9..c69c34821c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -735,8 +735,8 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled"); - BIND_CONSTANT(ANCHOR_MODE_DRAG_CENTER); - BIND_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT); + BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER); + BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT); } Camera2D::Camera2D() { diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index cdd8fdf350..5a519dee69 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -188,14 +188,15 @@ void CanvasItemMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); - BIND_CONSTANT(BLEND_MODE_MIX); - BIND_CONSTANT(BLEND_MODE_ADD); - BIND_CONSTANT(BLEND_MODE_SUB); - BIND_CONSTANT(BLEND_MODE_MUL); - BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA); - BIND_CONSTANT(LIGHT_MODE_NORMAL); - BIND_CONSTANT(LIGHT_MODE_UNSHADED); - BIND_CONSTANT(LIGHT_MODE_LIGHT_ONLY); + BIND_ENUM_CONSTANT(BLEND_MODE_MIX); + BIND_ENUM_CONSTANT(BLEND_MODE_ADD); + BIND_ENUM_CONSTANT(BLEND_MODE_SUB); + BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); + + BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); + BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); + BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); } CanvasItemMaterial::CanvasItemMaterial() @@ -1042,11 +1043,11 @@ void CanvasItem::_bind_methods() { ADD_SIGNAL(MethodInfo("hide")); ADD_SIGNAL(MethodInfo("item_rect_changed")); - BIND_CONSTANT(BLEND_MODE_MIX); - BIND_CONSTANT(BLEND_MODE_ADD); - BIND_CONSTANT(BLEND_MODE_SUB); - BIND_CONSTANT(BLEND_MODE_MUL); - BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA); + BIND_ENUM_CONSTANT(BLEND_MODE_MIX); + BIND_ENUM_CONSTANT(BLEND_MODE_ADD); + BIND_ENUM_CONSTANT(BLEND_MODE_SUB); + BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); BIND_CONSTANT(NOTIFICATION_DRAW); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ffe69fa93f..7a8304299d 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -437,10 +437,10 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); - BIND_CONSTANT(MODE_ADD); - BIND_CONSTANT(MODE_SUB); - BIND_CONSTANT(MODE_MIX); - BIND_CONSTANT(MODE_MASK); + BIND_ENUM_CONSTANT(MODE_ADD); + BIND_ENUM_CONSTANT(MODE_SUB); + BIND_ENUM_CONSTANT(MODE_MIX); + BIND_ENUM_CONSTANT(MODE_MASK); } Light2D::Light2D() { diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index a1a8e7d9c4..9ba93e4801 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -87,9 +87,9 @@ void OccluderPolygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); - BIND_CONSTANT(CULL_DISABLED); - BIND_CONSTANT(CULL_CLOCKWISE); - BIND_CONSTANT(CULL_COUNTER_CLOCKWISE); + BIND_ENUM_CONSTANT(CULL_DISABLED); + BIND_ENUM_CONSTANT(CULL_CLOCKWISE); + BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE); } OccluderPolygon2D::OccluderPolygon2D() { diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 5438557d0b..6e7bfe63c8 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -322,16 +322,16 @@ void Line2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit"); ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision"); - BIND_CONSTANT(LINE_JOINT_SHARP); - BIND_CONSTANT(LINE_JOINT_BEVEL); - BIND_CONSTANT(LINE_JOINT_ROUND); + BIND_ENUM_CONSTANT(LINE_JOINT_SHARP); + BIND_ENUM_CONSTANT(LINE_JOINT_BEVEL); + BIND_ENUM_CONSTANT(LINE_JOINT_ROUND); - BIND_CONSTANT(LINE_CAP_NONE); - BIND_CONSTANT(LINE_CAP_BOX); - BIND_CONSTANT(LINE_CAP_ROUND); + BIND_ENUM_CONSTANT(LINE_CAP_NONE); + BIND_ENUM_CONSTANT(LINE_CAP_BOX); + BIND_ENUM_CONSTANT(LINE_CAP_ROUND); - BIND_CONSTANT(LINE_TEXTURE_NONE); - BIND_CONSTANT(LINE_TEXTURE_TILE); + BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE); + BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE); ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed); } diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index a2ec33f403..3fa519c838 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -388,8 +388,8 @@ void Particles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames"); ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames"); - BIND_CONSTANT(DRAW_ORDER_INDEX); - BIND_CONSTANT(DRAW_ORDER_LIFETIME); + BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); } Particles2D::Particles2D() { diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 6ec1642138..547ccf343b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -931,14 +931,14 @@ void RigidBody2D::_bind_methods() { ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); - BIND_CONSTANT(MODE_STATIC); - BIND_CONSTANT(MODE_KINEMATIC); - BIND_CONSTANT(MODE_RIGID); - BIND_CONSTANT(MODE_CHARACTER); - - BIND_CONSTANT(CCD_MODE_DISABLED); - BIND_CONSTANT(CCD_MODE_CAST_RAY); - BIND_CONSTANT(CCD_MODE_CAST_SHAPE); + BIND_ENUM_CONSTANT(MODE_STATIC); + BIND_ENUM_CONSTANT(MODE_KINEMATIC); + BIND_ENUM_CONSTANT(MODE_RIGID); + BIND_ENUM_CONSTANT(MODE_CHARACTER); + + BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); + BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); + BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } RigidBody2D::RigidBody2D() diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 68b026b1b3..5d246e331f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1315,15 +1315,18 @@ void TileMap::_bind_methods() { ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT(INVALID_CELL); - BIND_CONSTANT(MODE_SQUARE); - BIND_CONSTANT(MODE_ISOMETRIC); - BIND_CONSTANT(MODE_CUSTOM); - BIND_CONSTANT(HALF_OFFSET_X); - BIND_CONSTANT(HALF_OFFSET_Y); - BIND_CONSTANT(HALF_OFFSET_DISABLED); - BIND_CONSTANT(TILE_ORIGIN_TOP_LEFT); - BIND_CONSTANT(TILE_ORIGIN_CENTER); - BIND_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT); + + BIND_ENUM_CONSTANT(MODE_SQUARE); + BIND_ENUM_CONSTANT(MODE_ISOMETRIC); + BIND_ENUM_CONSTANT(MODE_CUSTOM); + + BIND_ENUM_CONSTANT(HALF_OFFSET_X); + BIND_ENUM_CONSTANT(HALF_OFFSET_Y); + BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED); + + BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT); + BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER); + BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT); } TileMap::TileMap() { diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index fb71b61d45..cf478697eb 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -35,7 +35,6 @@ #include "scene/animation/animation_player.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" -#include "scene/scene_string_names.h" void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) { @@ -341,13 +340,13 @@ void VisibilityEnabler2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS); - BIND_CONSTANT(ENABLER_FREEZE_BODIES); - BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS); - BIND_CONSTANT(ENABLER_PAUSE_PARTICLES); - BIND_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES); - BIND_CONSTANT(ENABLER_PARENT_PROCESS); - BIND_CONSTANT(ENABLER_PARENT_FIXED_PROCESS); - BIND_CONSTANT(ENABLER_MAX); + BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); + BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); + BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES); + BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES); + BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS); + BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS); + BIND_ENUM_CONSTANT(ENABLER_MAX); } void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 6abc2caac8..a1ab9fdf73 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -888,16 +888,16 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_GROUP("Doppler", "doppler_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"), "set_doppler_tracking", "get_doppler_tracking"); - BIND_CONSTANT(ATTENUATION_INVERSE_DISTANCE); - BIND_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE); - BIND_CONSTANT(ATTENUATION_LOGARITHMIC); + BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE); + BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE); + BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC); - BIND_CONSTANT(OUT_OF_RANGE_MIX); - BIND_CONSTANT(OUT_OF_RANGE_PAUSE); + BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX); + BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE); - BIND_CONSTANT(DOPPLER_TRACKING_DISABLED); - BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); - BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP); } AudioStreamPlayer3D::AudioStreamPlayer3D() { diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 3c5eb21d38..9db7253fd6 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -564,15 +564,15 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking); //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); - BIND_CONSTANT(PROJECTION_PERSPECTIVE); - BIND_CONSTANT(PROJECTION_ORTHOGONAL); + BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); + BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); - BIND_CONSTANT(KEEP_WIDTH); - BIND_CONSTANT(KEEP_HEIGHT); + BIND_ENUM_CONSTANT(KEEP_WIDTH); + BIND_ENUM_CONSTANT(KEEP_HEIGHT); - BIND_CONSTANT(DOPPLER_TRACKING_DISABLED) - BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP) - BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP) + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED) + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP) + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP) } float Camera::get_fov() const { diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index 065e21fccd..ce047f91c2 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -659,8 +659,8 @@ void CharacterCamera::_bind_methods() { ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision); - BIND_CONSTANT( CAMERA_FIXED ); - BIND_CONSTANT( CAMERA_FOLLOW ); + BIND_ENUM_CONSTANT( CAMERA_FIXED ); + BIND_ENUM_CONSTANT( CAMERA_FOLLOW ); } void CharacterCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) { diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 2174f924ac..460580d4fe 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -1488,10 +1488,10 @@ void GIProbe::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compress"), "set_compress", "is_compressed"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData"), "set_probe_data", "get_probe_data"); - BIND_CONSTANT(SUBDIV_64); - BIND_CONSTANT(SUBDIV_128); - BIND_CONSTANT(SUBDIV_256); - BIND_CONSTANT(SUBDIV_MAX); + BIND_ENUM_CONSTANT(SUBDIV_64); + BIND_ENUM_CONSTANT(SUBDIV_128); + BIND_ENUM_CONSTANT(SUBDIV_256); + BIND_ENUM_CONSTANT(SUBDIV_MAX); } GIProbe::GIProbe() { diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 1304954cf3..9fdaa54d87 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -235,21 +235,21 @@ void Light::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("", ""); - BIND_CONSTANT(PARAM_ENERGY); - BIND_CONSTANT(PARAM_SPECULAR); - BIND_CONSTANT(PARAM_RANGE); - BIND_CONSTANT(PARAM_ATTENUATION); - BIND_CONSTANT(PARAM_SPOT_ANGLE); - BIND_CONSTANT(PARAM_SPOT_ATTENUATION); - BIND_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); - BIND_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); - BIND_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); - BIND_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); - BIND_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); - BIND_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); - BIND_CONSTANT(PARAM_SHADOW_BIAS); - - BIND_CONSTANT(PARAM_MAX); + BIND_ENUM_CONSTANT(PARAM_ENERGY); + BIND_ENUM_CONSTANT(PARAM_SPECULAR); + BIND_ENUM_CONSTANT(PARAM_RANGE); + BIND_ENUM_CONSTANT(PARAM_ATTENUATION); + BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE); + BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION); + BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); + BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); + BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); + BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); + BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); + + BIND_ENUM_CONSTANT(PARAM_MAX); } Light::Light(VisualServer::LightType p_type) { @@ -334,9 +334,9 @@ void DirectionalLight::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); - BIND_CONSTANT(SHADOW_ORTHOGONAL); - BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS); - BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); + BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); + BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); } DirectionalLight::DirectionalLight() diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index e88a52c76a..70f46e3a0a 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -347,9 +347,10 @@ void Particles::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i); } - BIND_CONSTANT(DRAW_ORDER_INDEX); - BIND_CONSTANT(DRAW_ORDER_LIFETIME); - BIND_CONSTANT(DRAW_ORDER_VIEW_DEPTH); + BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); + BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH); + BIND_CONSTANT(MAX_DRAW_PASSES); } @@ -1487,29 +1488,29 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP); - BIND_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); - BIND_CONSTANT(PARAM_ANGULAR_VELOCITY); - BIND_CONSTANT(PARAM_ORBIT_VELOCITY); - BIND_CONSTANT(PARAM_LINEAR_ACCEL); - BIND_CONSTANT(PARAM_RADIAL_ACCEL); - BIND_CONSTANT(PARAM_TANGENTIAL_ACCEL); - BIND_CONSTANT(PARAM_DAMPING); - BIND_CONSTANT(PARAM_ANGLE); - BIND_CONSTANT(PARAM_SCALE); - BIND_CONSTANT(PARAM_HUE_VARIATION); - BIND_CONSTANT(PARAM_ANIM_SPEED); - BIND_CONSTANT(PARAM_ANIM_OFFSET); - BIND_CONSTANT(PARAM_MAX); - - BIND_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); - BIND_CONSTANT(FLAG_ROTATE_Y); - BIND_CONSTANT(FLAG_MAX); - - BIND_CONSTANT(EMISSION_SHAPE_POINT); - BIND_CONSTANT(EMISSION_SHAPE_SPHERE); - BIND_CONSTANT(EMISSION_SHAPE_BOX); - BIND_CONSTANT(EMISSION_SHAPE_POINTS); - BIND_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); + BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGLE); + BIND_ENUM_CONSTANT(PARAM_SCALE); + BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); + BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); + BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); + BIND_ENUM_CONSTANT(PARAM_MAX); + + BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); } ParticlesMaterial::ParticlesMaterial() diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index f8df21004e..08b82d6b47 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -281,10 +281,10 @@ void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); - BIND_CONSTANT(ROTATION_NONE); - BIND_CONSTANT(ROTATION_Y); - BIND_CONSTANT(ROTATION_XY); - BIND_CONSTANT(ROTATION_XYZ); + BIND_ENUM_CONSTANT(ROTATION_NONE); + BIND_ENUM_CONSTANT(ROTATION_Y); + BIND_ENUM_CONSTANT(ROTATION_XY); + BIND_ENUM_CONSTANT(ROTATION_XYZ); } void PathFollow::set_offset(float p_offset) { diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index dc8f72d77e..a4a51deb9c 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -868,10 +868,10 @@ void RigidBody::_bind_methods() { ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); - BIND_CONSTANT(MODE_STATIC); - BIND_CONSTANT(MODE_KINEMATIC); - BIND_CONSTANT(MODE_RIGID); - BIND_CONSTANT(MODE_CHARACTER); + BIND_ENUM_CONSTANT(MODE_STATIC); + BIND_ENUM_CONSTANT(MODE_KINEMATIC); + BIND_ENUM_CONSTANT(MODE_RIGID); + BIND_ENUM_CONSTANT(MODE_CHARACTER); } RigidBody::RigidBody() diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 61d496935b..55007c6dc6 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -188,9 +188,9 @@ void PinJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"), "set_param", "get_param", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"), "set_param", "get_param", PARAM_IMPULSE_CLAMP); - BIND_CONSTANT(PARAM_BIAS); - BIND_CONSTANT(PARAM_DAMPING); - BIND_CONSTANT(PARAM_IMPULSE_CLAMP); + BIND_ENUM_CONSTANT(PARAM_BIAS); + BIND_ENUM_CONSTANT(PARAM_DAMPING); + BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP); } void PinJoint::set_param(Param p_param, float p_value) { @@ -282,19 +282,19 @@ void HingeJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE); - BIND_CONSTANT(PARAM_BIAS); - BIND_CONSTANT(PARAM_LIMIT_UPPER); - BIND_CONSTANT(PARAM_LIMIT_LOWER); - BIND_CONSTANT(PARAM_LIMIT_BIAS); - BIND_CONSTANT(PARAM_LIMIT_SOFTNESS); - BIND_CONSTANT(PARAM_LIMIT_RELAXATION); - BIND_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY); - BIND_CONSTANT(PARAM_MOTOR_MAX_IMPULSE); - BIND_CONSTANT(PARAM_MAX); + BIND_ENUM_CONSTANT(PARAM_BIAS); + BIND_ENUM_CONSTANT(PARAM_LIMIT_UPPER); + BIND_ENUM_CONSTANT(PARAM_LIMIT_LOWER); + BIND_ENUM_CONSTANT(PARAM_LIMIT_BIAS); + BIND_ENUM_CONSTANT(PARAM_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_LIMIT_RELAXATION); + BIND_ENUM_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_MOTOR_MAX_IMPULSE); + BIND_ENUM_CONSTANT(PARAM_MAX); - BIND_CONSTANT(FLAG_USE_LIMIT); - BIND_CONSTANT(FLAG_ENABLE_MOTOR); - BIND_CONSTANT(FLAG_MAX); + BIND_ENUM_CONSTANT(FLAG_USE_LIMIT); + BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR); + BIND_ENUM_CONSTANT(FLAG_MAX); } void HingeJoint::set_param(Param p_param, float p_value) { @@ -428,31 +428,31 @@ void SliderJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_DAMPING); - BIND_CONSTANT(PARAM_LINEAR_LIMIT_UPPER); - BIND_CONSTANT(PARAM_LINEAR_LIMIT_LOWER); - BIND_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS); - BIND_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION); - BIND_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING); - BIND_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS); - BIND_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION); - BIND_CONSTANT(PARAM_LINEAR_MOTION_DAMPING); - BIND_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS); - BIND_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION); - BIND_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING); - - BIND_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER); - BIND_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER); - BIND_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); - BIND_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION); - BIND_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING); - BIND_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS); - BIND_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION); - BIND_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING); - BIND_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS); - BIND_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION); - BIND_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING); - - BIND_CONSTANT(PARAM_MAX); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_UPPER); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_LOWER); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING); + BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_DAMPING); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING); + + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING); + + BIND_ENUM_CONSTANT(PARAM_MAX); } void SliderJoint::set_param(Param p_param, float p_value) { @@ -560,12 +560,12 @@ void ConeTwistJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_RELAXATION); - BIND_CONSTANT(PARAM_SWING_SPAN); - BIND_CONSTANT(PARAM_TWIST_SPAN); - BIND_CONSTANT(PARAM_BIAS); - BIND_CONSTANT(PARAM_SOFTNESS); - BIND_CONSTANT(PARAM_RELAXATION); - BIND_CONSTANT(PARAM_MAX); + BIND_ENUM_CONSTANT(PARAM_SWING_SPAN); + BIND_ENUM_CONSTANT(PARAM_TWIST_SPAN); + BIND_ENUM_CONSTANT(PARAM_BIAS); + BIND_ENUM_CONSTANT(PARAM_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_RELAXATION); + BIND_ENUM_CONSTANT(PARAM_MAX); } void ConeTwistJoint::set_param(Param p_param, float p_value) { @@ -773,26 +773,26 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT); - BIND_CONSTANT(PARAM_LINEAR_LOWER_LIMIT); - BIND_CONSTANT(PARAM_LINEAR_UPPER_LIMIT); - BIND_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS); - BIND_CONSTANT(PARAM_LINEAR_RESTITUTION); - BIND_CONSTANT(PARAM_LINEAR_DAMPING); - BIND_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT); - BIND_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT); - BIND_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); - BIND_CONSTANT(PARAM_ANGULAR_DAMPING); - BIND_CONSTANT(PARAM_ANGULAR_RESTITUTION); - BIND_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT); - BIND_CONSTANT(PARAM_ANGULAR_ERP); - BIND_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); - BIND_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT); - BIND_CONSTANT(PARAM_MAX); - - BIND_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT); - BIND_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT); - BIND_CONSTANT(FLAG_ENABLE_MOTOR); - BIND_CONSTANT(FLAG_MAX); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT); + BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT); + BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_RESTITUTION); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT); + BIND_ENUM_CONSTANT(PARAM_MAX); + + BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT); + BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT); + BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR); + BIND_ENUM_CONSTANT(FLAG_MAX); } void Generic6DOFJoint::set_param_x(Param p_param, float p_value) { diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 0dc5b58e45..194146b6b3 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -252,8 +252,8 @@ void ReflectionProbe::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution"); - BIND_CONSTANT(UPDATE_ONCE); - BIND_CONSTANT(UPDATE_ALWAYS); + BIND_ENUM_CONSTANT(UPDATE_ONCE); + BIND_ENUM_CONSTANT(UPDATE_ALWAYS); } ReflectionProbe::ReflectionProbe() { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 978662f7dc..e45cb6d5b9 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -276,14 +276,14 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); - BIND_CONSTANT(FLAG_TRANSPARENT); - BIND_CONSTANT(FLAG_SHADED); - BIND_CONSTANT(FLAG_DOUBLE_SIDED); - BIND_CONSTANT(FLAG_MAX); - - BIND_CONSTANT(ALPHA_CUT_DISABLED); - BIND_CONSTANT(ALPHA_CUT_DISCARD); - BIND_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); + BIND_ENUM_CONSTANT(FLAG_TRANSPARENT); + BIND_ENUM_CONSTANT(FLAG_SHADED); + BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); + BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); + BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); } SpriteBase3D::SpriteBase3D() { diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index cc81a4cb56..f2a4f8688d 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -33,7 +33,6 @@ #include "scene/3d/physics_body.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" -#include "scene/scene_string_names.h" void VisibilityNotifier::_enter_camera(Camera *p_camera) { @@ -252,9 +251,9 @@ void VisibilityEnabler::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES); - BIND_CONSTANT(ENABLER_FREEZE_BODIES); - BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS); - BIND_CONSTANT(ENABLER_MAX); + BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); + BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); + BIND_ENUM_CONSTANT(ENABLER_MAX); } void VisibilityEnabler::set_enabler(Enabler p_enabler, bool p_enable) { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index e2a0636466..642f8be6a4 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1277,8 +1277,8 @@ void AnimationPlayer::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name"))); - BIND_CONSTANT(ANIMATION_PROCESS_FIXED); - BIND_CONSTANT(ANIMATION_PROCESS_IDLE); + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED); + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationPlayer::AnimationPlayer() { diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index c12e97c4a5..fd8b33e666 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1797,16 +1797,16 @@ void AnimationTreePlayer::_bind_methods() { ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - BIND_CONSTANT(NODE_OUTPUT); - BIND_CONSTANT(NODE_ANIMATION); - BIND_CONSTANT(NODE_ONESHOT); - BIND_CONSTANT(NODE_MIX); - BIND_CONSTANT(NODE_BLEND2); - BIND_CONSTANT(NODE_BLEND3); - BIND_CONSTANT(NODE_BLEND4); - BIND_CONSTANT(NODE_TIMESCALE); - BIND_CONSTANT(NODE_TIMESEEK); - BIND_CONSTANT(NODE_TRANSITION); + BIND_ENUM_CONSTANT(NODE_OUTPUT); + BIND_ENUM_CONSTANT(NODE_ANIMATION); + BIND_ENUM_CONSTANT(NODE_ONESHOT); + BIND_ENUM_CONSTANT(NODE_MIX); + BIND_ENUM_CONSTANT(NODE_BLEND2); + BIND_ENUM_CONSTANT(NODE_BLEND3); + BIND_ENUM_CONSTANT(NODE_BLEND4); + BIND_ENUM_CONSTANT(NODE_TIMESCALE); + BIND_ENUM_CONSTANT(NODE_TIMESEEK); + BIND_ENUM_CONSTANT(NODE_TRANSITION); } AnimationTreePlayer::AnimationTreePlayer() { diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 78d3357bb4..45994ba050 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -224,25 +224,25 @@ void Tween::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode"); - BIND_CONSTANT(TWEEN_PROCESS_FIXED); - BIND_CONSTANT(TWEEN_PROCESS_IDLE); - - BIND_CONSTANT(TRANS_LINEAR); - BIND_CONSTANT(TRANS_SINE); - BIND_CONSTANT(TRANS_QUINT); - BIND_CONSTANT(TRANS_QUART); - BIND_CONSTANT(TRANS_QUAD); - BIND_CONSTANT(TRANS_EXPO); - BIND_CONSTANT(TRANS_ELASTIC); - BIND_CONSTANT(TRANS_CUBIC); - BIND_CONSTANT(TRANS_CIRC); - BIND_CONSTANT(TRANS_BOUNCE); - BIND_CONSTANT(TRANS_BACK); - - BIND_CONSTANT(EASE_IN); - BIND_CONSTANT(EASE_OUT); - BIND_CONSTANT(EASE_IN_OUT); - BIND_CONSTANT(EASE_OUT_IN); + BIND_ENUM_CONSTANT(TWEEN_PROCESS_FIXED); + BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE); + + BIND_ENUM_CONSTANT(TRANS_LINEAR); + BIND_ENUM_CONSTANT(TRANS_SINE); + BIND_ENUM_CONSTANT(TRANS_QUINT); + BIND_ENUM_CONSTANT(TRANS_QUART); + BIND_ENUM_CONSTANT(TRANS_QUAD); + BIND_ENUM_CONSTANT(TRANS_EXPO); + BIND_ENUM_CONSTANT(TRANS_ELASTIC); + BIND_ENUM_CONSTANT(TRANS_CUBIC); + BIND_ENUM_CONSTANT(TRANS_CIRC); + BIND_ENUM_CONSTANT(TRANS_BOUNCE); + BIND_ENUM_CONSTANT(TRANS_BACK); + + BIND_ENUM_CONSTANT(EASE_IN); + BIND_ENUM_CONSTANT(EASE_OUT); + BIND_ENUM_CONSTANT(EASE_IN_OUT); + BIND_ENUM_CONSTANT(EASE_OUT_IN); } Variant &Tween::_get_initial_val(InterpolateData &p_data) { diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 9c20decef0..9054063a4b 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -514,13 +514,13 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); - BIND_CONSTANT(DRAW_NORMAL); - BIND_CONSTANT(DRAW_PRESSED); - BIND_CONSTANT(DRAW_HOVER); - BIND_CONSTANT(DRAW_DISABLED); + BIND_ENUM_CONSTANT(DRAW_NORMAL); + BIND_ENUM_CONSTANT(DRAW_PRESSED); + BIND_ENUM_CONSTANT(DRAW_HOVER); + BIND_ENUM_CONSTANT(DRAW_DISABLED); - BIND_CONSTANT(ACTION_MODE_BUTTON_PRESS); - BIND_CONSTANT(ACTION_MODE_BUTTON_RELEASE); + BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS); + BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE); } BaseButton::BaseButton() { diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 16b2cfa083..2cc4be96a7 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -295,9 +295,9 @@ void BoxContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment); ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment); - BIND_CONSTANT(ALIGN_BEGIN); - BIND_CONSTANT(ALIGN_CENTER); - BIND_CONSTANT(ALIGN_END); + BIND_ENUM_CONSTANT(ALIGN_BEGIN); + BIND_ENUM_CONSTANT(ALIGN_CENTER); + BIND_ENUM_CONSTANT(ALIGN_END); ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment"); } diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 5036e4f7f6..c8838f3eca 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -245,9 +245,9 @@ void Button::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text_align"), &Button::get_text_align); ClassDB::bind_method(D_METHOD("is_flat"), &Button::is_flat); - BIND_CONSTANT(ALIGN_LEFT); - BIND_CONSTANT(ALIGN_CENTER); - BIND_CONSTANT(ALIGN_RIGHT); + BIND_ENUM_CONSTANT(ALIGN_LEFT); + BIND_ENUM_CONSTANT(ALIGN_CENTER); + BIND_ENUM_CONSTANT(ALIGN_RIGHT); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_button_icon", "get_button_icon"); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index c97426ad42..08ff12f878 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2634,9 +2634,9 @@ void Control::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); ADD_GROUP("", ""); - BIND_CONSTANT(FOCUS_NONE); - BIND_CONSTANT(FOCUS_CLICK); - BIND_CONSTANT(FOCUS_ALL); + BIND_ENUM_CONSTANT(FOCUS_NONE); + BIND_ENUM_CONSTANT(FOCUS_CLICK); + BIND_ENUM_CONSTANT(FOCUS_ALL); BIND_CONSTANT(NOTIFICATION_RESIZED); BIND_CONSTANT(NOTIFICATION_MOUSE_ENTER); @@ -2646,56 +2646,56 @@ void Control::_bind_methods() { BIND_CONSTANT(NOTIFICATION_THEME_CHANGED); BIND_CONSTANT(NOTIFICATION_MODAL_CLOSE); - BIND_CONSTANT(CURSOR_ARROW); - BIND_CONSTANT(CURSOR_IBEAM); - BIND_CONSTANT(CURSOR_POINTING_HAND); - BIND_CONSTANT(CURSOR_CROSS); - BIND_CONSTANT(CURSOR_WAIT); - BIND_CONSTANT(CURSOR_BUSY); - BIND_CONSTANT(CURSOR_DRAG); - BIND_CONSTANT(CURSOR_CAN_DROP); - BIND_CONSTANT(CURSOR_FORBIDDEN); - BIND_CONSTANT(CURSOR_VSIZE); - BIND_CONSTANT(CURSOR_HSIZE); - BIND_CONSTANT(CURSOR_BDIAGSIZE); - BIND_CONSTANT(CURSOR_FDIAGSIZE); - BIND_CONSTANT(CURSOR_MOVE); - BIND_CONSTANT(CURSOR_VSPLIT); - BIND_CONSTANT(CURSOR_HSPLIT); - BIND_CONSTANT(CURSOR_HELP); - - BIND_CONSTANT(PRESET_TOP_LEFT); - BIND_CONSTANT(PRESET_TOP_RIGHT); - BIND_CONSTANT(PRESET_BOTTOM_LEFT); - BIND_CONSTANT(PRESET_BOTTOM_RIGHT); - BIND_CONSTANT(PRESET_CENTER_LEFT); - BIND_CONSTANT(PRESET_CENTER_TOP); - BIND_CONSTANT(PRESET_CENTER_RIGHT); - BIND_CONSTANT(PRESET_CENTER_BOTTOM); - BIND_CONSTANT(PRESET_CENTER); - BIND_CONSTANT(PRESET_LEFT_WIDE); - BIND_CONSTANT(PRESET_TOP_WIDE); - BIND_CONSTANT(PRESET_RIGHT_WIDE); - BIND_CONSTANT(PRESET_BOTTOM_WIDE); - BIND_CONSTANT(PRESET_VCENTER_WIDE); - BIND_CONSTANT(PRESET_HCENTER_WIDE); - BIND_CONSTANT(PRESET_WIDE); - - BIND_CONSTANT(SIZE_EXPAND); - BIND_CONSTANT(SIZE_FILL); - BIND_CONSTANT(SIZE_EXPAND_FILL); - BIND_CONSTANT(SIZE_SHRINK_CENTER); - BIND_CONSTANT(SIZE_SHRINK_END); - - BIND_CONSTANT(MOUSE_FILTER_STOP); - BIND_CONSTANT(MOUSE_FILTER_PASS); - BIND_CONSTANT(MOUSE_FILTER_IGNORE); - - BIND_CONSTANT(GROW_DIRECTION_BEGIN); - BIND_CONSTANT(GROW_DIRECTION_END); - - BIND_CONSTANT(ANCHOR_BEGIN); - BIND_CONSTANT(ANCHOR_END); + BIND_ENUM_CONSTANT(CURSOR_ARROW); + BIND_ENUM_CONSTANT(CURSOR_IBEAM); + BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND); + BIND_ENUM_CONSTANT(CURSOR_CROSS); + BIND_ENUM_CONSTANT(CURSOR_WAIT); + BIND_ENUM_CONSTANT(CURSOR_BUSY); + BIND_ENUM_CONSTANT(CURSOR_DRAG); + BIND_ENUM_CONSTANT(CURSOR_CAN_DROP); + BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN); + BIND_ENUM_CONSTANT(CURSOR_VSIZE); + BIND_ENUM_CONSTANT(CURSOR_HSIZE); + BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE); + BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE); + BIND_ENUM_CONSTANT(CURSOR_MOVE); + BIND_ENUM_CONSTANT(CURSOR_VSPLIT); + BIND_ENUM_CONSTANT(CURSOR_HSPLIT); + BIND_ENUM_CONSTANT(CURSOR_HELP); + + BIND_ENUM_CONSTANT(PRESET_TOP_LEFT); + BIND_ENUM_CONSTANT(PRESET_TOP_RIGHT); + BIND_ENUM_CONSTANT(PRESET_BOTTOM_LEFT); + BIND_ENUM_CONSTANT(PRESET_BOTTOM_RIGHT); + BIND_ENUM_CONSTANT(PRESET_CENTER_LEFT); + BIND_ENUM_CONSTANT(PRESET_CENTER_TOP); + BIND_ENUM_CONSTANT(PRESET_CENTER_RIGHT); + BIND_ENUM_CONSTANT(PRESET_CENTER_BOTTOM); + BIND_ENUM_CONSTANT(PRESET_CENTER); + BIND_ENUM_CONSTANT(PRESET_LEFT_WIDE); + BIND_ENUM_CONSTANT(PRESET_TOP_WIDE); + BIND_ENUM_CONSTANT(PRESET_RIGHT_WIDE); + BIND_ENUM_CONSTANT(PRESET_BOTTOM_WIDE); + BIND_ENUM_CONSTANT(PRESET_VCENTER_WIDE); + BIND_ENUM_CONSTANT(PRESET_HCENTER_WIDE); + BIND_ENUM_CONSTANT(PRESET_WIDE); + + BIND_ENUM_CONSTANT(SIZE_EXPAND); + BIND_ENUM_CONSTANT(SIZE_FILL); + BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL); + BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER); + BIND_ENUM_CONSTANT(SIZE_SHRINK_END); + + BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP); + BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS); + BIND_ENUM_CONSTANT(MOUSE_FILTER_IGNORE); + + BIND_ENUM_CONSTANT(GROW_DIRECTION_BEGIN); + BIND_ENUM_CONSTANT(GROW_DIRECTION_END); + + BIND_ENUM_CONSTANT(ANCHOR_BEGIN); + BIND_ENUM_CONSTANT(ANCHOR_END); ADD_SIGNAL(MethodInfo("resized")); ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index b3530c2971..0b898c4d2e 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -718,16 +718,15 @@ void FileDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::POOL_STRING_ARRAY, "paths"))); ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir"))); - BIND_CONSTANT(MODE_OPEN_FILE); - BIND_CONSTANT(MODE_OPEN_FILES); - BIND_CONSTANT(MODE_OPEN_DIR); - BIND_CONSTANT(MODE_OPEN_ANY); - - BIND_CONSTANT(MODE_SAVE_FILE); - - BIND_CONSTANT(ACCESS_RESOURCES); - BIND_CONSTANT(ACCESS_USERDATA); - BIND_CONSTANT(ACCESS_FILESYSTEM); + BIND_ENUM_CONSTANT(MODE_OPEN_FILE); + BIND_ENUM_CONSTANT(MODE_OPEN_FILES); + BIND_ENUM_CONSTANT(MODE_OPEN_DIR); + BIND_ENUM_CONSTANT(MODE_OPEN_ANY); + BIND_ENUM_CONSTANT(MODE_SAVE_FILE); + + BIND_ENUM_CONSTANT(ACCESS_RESOURCES); + BIND_ENUM_CONSTANT(ACCESS_USERDATA); + BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access"); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b9062295b5..4b4ecc5e98 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -710,9 +710,9 @@ void GraphNode::_bind_methods() { ADD_SIGNAL(MethodInfo("close_request")); ADD_SIGNAL(MethodInfo("resize_request", PropertyInfo(Variant::VECTOR2, "new_minsize"))); - BIND_CONSTANT(OVERLAY_DISABLED); - BIND_CONSTANT(OVERLAY_BREAKPOINT); - BIND_CONSTANT(OVERLAY_POSITION); + BIND_ENUM_CONSTANT(OVERLAY_DISABLED); + BIND_ENUM_CONSTANT(OVERLAY_BREAKPOINT); + BIND_ENUM_CONSTANT(OVERLAY_POSITION); } GraphNode::GraphNode() { diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index b30a6000ff..c7889a6cf2 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -1374,10 +1374,11 @@ void ItemList::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode"); ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "icon_scale"), "set_icon_scale", "get_icon_scale"); - BIND_CONSTANT(ICON_MODE_TOP); - BIND_CONSTANT(ICON_MODE_LEFT); - BIND_CONSTANT(SELECT_SINGLE); - BIND_CONSTANT(SELECT_MULTI); + BIND_ENUM_CONSTANT(ICON_MODE_TOP); + BIND_ENUM_CONSTANT(ICON_MODE_LEFT); + + BIND_ENUM_CONSTANT(SELECT_SINGLE); + BIND_ENUM_CONSTANT(SELECT_MULTI); ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index"))); ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "atpos"))); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 84074f96a8..cf7303cbe7 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -644,15 +644,15 @@ void Label::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_lines_visible", "lines_visible"), &Label::set_max_lines_visible); ClassDB::bind_method(D_METHOD("get_max_lines_visible"), &Label::get_max_lines_visible); - BIND_CONSTANT(ALIGN_LEFT); - BIND_CONSTANT(ALIGN_CENTER); - BIND_CONSTANT(ALIGN_RIGHT); - BIND_CONSTANT(ALIGN_FILL); - - BIND_CONSTANT(VALIGN_TOP); - BIND_CONSTANT(VALIGN_CENTER); - BIND_CONSTANT(VALIGN_BOTTOM); - BIND_CONSTANT(VALIGN_FILL); + BIND_ENUM_CONSTANT(ALIGN_LEFT); + BIND_ENUM_CONSTANT(ALIGN_CENTER); + BIND_ENUM_CONSTANT(ALIGN_RIGHT); + BIND_ENUM_CONSTANT(ALIGN_FILL); + + BIND_ENUM_CONSTANT(VALIGN_TOP); + BIND_ENUM_CONSTANT(VALIGN_CENTER); + BIND_ENUM_CONSTANT(VALIGN_BOTTOM); + BIND_ENUM_CONSTANT(VALIGN_FILL); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align"); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index e91f8add31..24c1f73667 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1352,18 +1352,18 @@ void LineEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "text"))); ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "text"))); - BIND_CONSTANT(ALIGN_LEFT); - BIND_CONSTANT(ALIGN_CENTER); - BIND_CONSTANT(ALIGN_RIGHT); - BIND_CONSTANT(ALIGN_FILL); - - BIND_CONSTANT(MENU_CUT); - BIND_CONSTANT(MENU_COPY); - BIND_CONSTANT(MENU_PASTE); - BIND_CONSTANT(MENU_CLEAR); - BIND_CONSTANT(MENU_SELECT_ALL); - BIND_CONSTANT(MENU_UNDO); - BIND_CONSTANT(MENU_MAX); + BIND_ENUM_CONSTANT(ALIGN_LEFT); + BIND_ENUM_CONSTANT(ALIGN_CENTER); + BIND_ENUM_CONSTANT(ALIGN_RIGHT); + BIND_ENUM_CONSTANT(ALIGN_FILL); + + BIND_ENUM_CONSTANT(MENU_CUT); + BIND_ENUM_CONSTANT(MENU_COPY); + BIND_ENUM_CONSTANT(MENU_PASTE); + BIND_ENUM_CONSTANT(MENU_CLEAR); + BIND_ENUM_CONSTANT(MENU_SELECT_ALL); + BIND_ENUM_CONSTANT(MENU_UNDO); + BIND_ENUM_CONSTANT(MENU_MAX); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align"); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index fb0eaa9446..7d04e4618b 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -186,5 +186,6 @@ public: }; VARIANT_ENUM_CAST(LineEdit::Align); +VARIANT_ENUM_CAST(LineEdit::MenuItems); #endif diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 9cb67b75e2..632e9ec4fc 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -130,9 +130,9 @@ void LinkButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_underline_mode", "underline_mode"), &LinkButton::set_underline_mode); ClassDB::bind_method(D_METHOD("get_underline_mode"), &LinkButton::get_underline_mode); - BIND_CONSTANT(UNDERLINE_MODE_ALWAYS); - BIND_CONSTANT(UNDERLINE_MODE_ON_HOVER); - BIND_CONSTANT(UNDERLINE_MODE_NEVER); + BIND_ENUM_CONSTANT(UNDERLINE_MODE_ALWAYS); + BIND_ENUM_CONSTANT(UNDERLINE_MODE_ON_HOVER); + BIND_ENUM_CONSTANT(UNDERLINE_MODE_NEVER); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode"); diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index 249090830d..71cbef495c 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -82,9 +82,9 @@ void NinePatchRect::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode"); - BIND_CONSTANT(AXIS_STRETCH_MODE_STRETCH); - BIND_CONSTANT(AXIS_STRETCH_MODE_TILE); - BIND_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT); + BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH); + BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE); + BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT); } void NinePatchRect::set_texture(const Ref &p_tex) { diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index b21139f969..ebf18bad41 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -247,6 +247,7 @@ void Popup::_bind_methods() { ADD_SIGNAL(MethodInfo("popup_hide")); ADD_GROUP("Popup", "popup_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "popup_exclusive"), "set_exclusive", "is_exclusive"); + BIND_CONSTANT(NOTIFICATION_POST_POPUP); BIND_CONSTANT(NOTIFICATION_POPUP_HIDE); } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 42084ade25..f0efbdc517 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1915,26 +1915,26 @@ void RichTextLabel::_bind_methods() { ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta"))); - BIND_CONSTANT(ALIGN_LEFT); - BIND_CONSTANT(ALIGN_CENTER); - BIND_CONSTANT(ALIGN_RIGHT); - BIND_CONSTANT(ALIGN_FILL); - - BIND_CONSTANT(LIST_NUMBERS); - BIND_CONSTANT(LIST_LETTERS); - BIND_CONSTANT(LIST_DOTS); - - BIND_CONSTANT(ITEM_FRAME); - BIND_CONSTANT(ITEM_TEXT); - BIND_CONSTANT(ITEM_IMAGE); - BIND_CONSTANT(ITEM_NEWLINE); - BIND_CONSTANT(ITEM_FONT); - BIND_CONSTANT(ITEM_COLOR); - BIND_CONSTANT(ITEM_UNDERLINE); - BIND_CONSTANT(ITEM_ALIGN); - BIND_CONSTANT(ITEM_INDENT); - BIND_CONSTANT(ITEM_LIST); - BIND_CONSTANT(ITEM_META); + BIND_ENUM_CONSTANT(ALIGN_LEFT); + BIND_ENUM_CONSTANT(ALIGN_CENTER); + BIND_ENUM_CONSTANT(ALIGN_RIGHT); + BIND_ENUM_CONSTANT(ALIGN_FILL); + + BIND_ENUM_CONSTANT(LIST_NUMBERS); + BIND_ENUM_CONSTANT(LIST_LETTERS); + BIND_ENUM_CONSTANT(LIST_DOTS); + + BIND_ENUM_CONSTANT(ITEM_FRAME); + BIND_ENUM_CONSTANT(ITEM_TEXT); + BIND_ENUM_CONSTANT(ITEM_IMAGE); + BIND_ENUM_CONSTANT(ITEM_NEWLINE); + BIND_ENUM_CONSTANT(ITEM_FONT); + BIND_ENUM_CONSTANT(ITEM_COLOR); + BIND_ENUM_CONSTANT(ITEM_UNDERLINE); + BIND_ENUM_CONSTANT(ITEM_ALIGN); + BIND_ENUM_CONSTANT(ITEM_INDENT); + BIND_ENUM_CONSTANT(ITEM_LIST); + BIND_ENUM_CONSTANT(ITEM_META); } void RichTextLabel::set_visible_characters(int p_visible) { diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index e3dad08809..5fc3db4672 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -410,9 +410,9 @@ void SplitContainer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "dragger_visibility", PROPERTY_HINT_ENUM, "Visible,Hidden,Hidden & Collapsed"), "set_dragger_visibility", "get_dragger_visibility"); - BIND_CONSTANT(DRAGGER_VISIBLE); - BIND_CONSTANT(DRAGGER_HIDDEN); - BIND_CONSTANT(DRAGGER_HIDDEN_COLLAPSED); + BIND_ENUM_CONSTANT(DRAGGER_VISIBLE); + BIND_ENUM_CONSTANT(DRAGGER_HIDDEN); + BIND_ENUM_CONSTANT(DRAGGER_HIDDEN_COLLAPSED); } SplitContainer::SplitContainer(bool p_vertical) { diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index acffbbc499..b0dc88bbb4 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -815,15 +815,15 @@ void Tabs::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy"); - BIND_CONSTANT(ALIGN_LEFT); - BIND_CONSTANT(ALIGN_CENTER); - BIND_CONSTANT(ALIGN_RIGHT); - BIND_CONSTANT(ALIGN_MAX); - - BIND_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY); - BIND_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS); - BIND_CONSTANT(CLOSE_BUTTON_SHOW_NEVER); - BIND_CONSTANT(CLOSE_BUTTON_MAX); + BIND_ENUM_CONSTANT(ALIGN_LEFT); + BIND_ENUM_CONSTANT(ALIGN_CENTER); + BIND_ENUM_CONSTANT(ALIGN_RIGHT); + BIND_ENUM_CONSTANT(ALIGN_MAX); + + BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY); + BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS); + BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER); + BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX); } Tabs::Tabs() { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index f99cbbad89..1ae347c79b 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4704,9 +4704,9 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_click_selection_held"), &TextEdit::_click_selection_held); ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &TextEdit::_toggle_draw_caret); - BIND_CONSTANT(SEARCH_MATCH_CASE); - BIND_CONSTANT(SEARCH_WHOLE_WORDS); - BIND_CONSTANT(SEARCH_BACKWARDS); + BIND_ENUM_CONSTANT(SEARCH_MATCH_CASE); + BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS); + BIND_ENUM_CONSTANT(SEARCH_BACKWARDS); /* ClassDB::bind_method(D_METHOD("delete_char"),&TextEdit::delete_char); @@ -4789,13 +4789,13 @@ void TextEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row"))); ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column"))); - BIND_CONSTANT(MENU_CUT); - BIND_CONSTANT(MENU_COPY); - BIND_CONSTANT(MENU_PASTE); - BIND_CONSTANT(MENU_CLEAR); - BIND_CONSTANT(MENU_SELECT_ALL); - BIND_CONSTANT(MENU_UNDO); - BIND_CONSTANT(MENU_MAX); + BIND_ENUM_CONSTANT(MENU_CUT); + BIND_ENUM_CONSTANT(MENU_COPY); + BIND_ENUM_CONSTANT(MENU_PASTE); + BIND_ENUM_CONSTANT(MENU_CLEAR); + BIND_ENUM_CONSTANT(MENU_SELECT_ALL); + BIND_ENUM_CONSTANT(MENU_UNDO); + BIND_ENUM_CONSTANT(MENU_MAX); GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3); } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index c4e0700531..96d6625bc4 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -535,4 +535,7 @@ public: ~TextEdit(); }; +VARIANT_ENUM_CAST(TextEdit::MenuItems); +VARIANT_ENUM_CAST(TextEdit::SearchFlags); + #endif // TEXT_EDIT_H diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 7abf8380ce..d307b463d9 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -208,13 +208,13 @@ void TextureButton::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); - BIND_CONSTANT(STRETCH_SCALE); - BIND_CONSTANT(STRETCH_TILE); - BIND_CONSTANT(STRETCH_KEEP); - BIND_CONSTANT(STRETCH_KEEP_CENTERED); - BIND_CONSTANT(STRETCH_KEEP_ASPECT); - BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); - BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); + BIND_ENUM_CONSTANT(STRETCH_SCALE); + BIND_ENUM_CONSTANT(STRETCH_TILE); + BIND_ENUM_CONSTANT(STRETCH_KEEP); + BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED); + BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT); + BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); + BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } void TextureButton::set_normal_texture(const Ref &p_normal) { diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 081c7ddb73..b45c783919 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -273,12 +273,12 @@ void TextureProgress::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset"); - BIND_CONSTANT(FILL_LEFT_TO_RIGHT); - BIND_CONSTANT(FILL_RIGHT_TO_LEFT); - BIND_CONSTANT(FILL_TOP_TO_BOTTOM); - BIND_CONSTANT(FILL_BOTTOM_TO_TOP); - BIND_CONSTANT(FILL_CLOCKWISE); - BIND_CONSTANT(FILL_COUNTER_CLOCKWISE); + BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT); + BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT); + BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM); + BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP); + BIND_ENUM_CONSTANT(FILL_CLOCKWISE); + BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE); } TextureProgress::TextureProgress() { diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index c0c2779cf9..3c018febf3 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -89,4 +89,6 @@ private: Point2 get_relative_center(); }; +VARIANT_ENUM_CAST(TextureProgress::FillMode); + #endif // TEXTURE_PROGRESS_H diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 92a3db6a74..db340fd4d7 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -112,14 +112,14 @@ void TextureRect::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); - BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND); - BIND_CONSTANT(STRETCH_SCALE); - BIND_CONSTANT(STRETCH_TILE); - BIND_CONSTANT(STRETCH_KEEP); - BIND_CONSTANT(STRETCH_KEEP_CENTERED); - BIND_CONSTANT(STRETCH_KEEP_ASPECT); - BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); - BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); + BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND); + BIND_ENUM_CONSTANT(STRETCH_SCALE); + BIND_ENUM_CONSTANT(STRETCH_TILE); + BIND_ENUM_CONSTANT(STRETCH_KEEP); + BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED); + BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT); + BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); + BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } void TextureRect::set_texture(const Ref &p_tex) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3e8d8aed8a..f819574e93 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -752,12 +752,12 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding); ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled); - BIND_CONSTANT(CELL_MODE_STRING); - BIND_CONSTANT(CELL_MODE_CHECK); - BIND_CONSTANT(CELL_MODE_RANGE); - BIND_CONSTANT(CELL_MODE_RANGE_EXPRESSION); - BIND_CONSTANT(CELL_MODE_ICON); - BIND_CONSTANT(CELL_MODE_CUSTOM); + BIND_ENUM_CONSTANT(CELL_MODE_STRING); + BIND_ENUM_CONSTANT(CELL_MODE_CHECK); + BIND_ENUM_CONSTANT(CELL_MODE_RANGE); + BIND_ENUM_CONSTANT(CELL_MODE_RANGE_EXPRESSION); + BIND_ENUM_CONSTANT(CELL_MODE_ICON); + BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM); } void TreeItem::clear_children() { @@ -3658,13 +3658,13 @@ void Tree::_bind_methods() { ADD_SIGNAL(MethodInfo("item_activated")); ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column"))); - BIND_CONSTANT(SELECT_SINGLE); - BIND_CONSTANT(SELECT_ROW); - BIND_CONSTANT(SELECT_MULTI); + BIND_ENUM_CONSTANT(SELECT_SINGLE); + BIND_ENUM_CONSTANT(SELECT_ROW); + BIND_ENUM_CONSTANT(SELECT_MULTI); - BIND_CONSTANT(DROP_MODE_DISABLED); - BIND_CONSTANT(DROP_MODE_ON_ITEM); - BIND_CONSTANT(DROP_MODE_INBETWEEN); + BIND_ENUM_CONSTANT(DROP_MODE_DISABLED); + BIND_ENUM_CONSTANT(DROP_MODE_ON_ITEM); + BIND_ENUM_CONSTANT(DROP_MODE_INBETWEEN); } Tree::Tree() { diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 1e46956cd9..49a410f115 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -583,4 +583,5 @@ public: }; VARIANT_ENUM_CAST(Tree::SelectMode); +VARIANT_ENUM_CAST(Tree::DropModeFlags); #endif diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index a9b2dba186..e57cd857f8 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -547,19 +547,19 @@ void HTTPRequest::_bind_methods() { ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::POOL_STRING_ARRAY, "headers"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "body"))); - BIND_CONSTANT(RESULT_SUCCESS); - //BIND_CONSTANT( RESULT_NO_BODY ); - BIND_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH); - BIND_CONSTANT(RESULT_CANT_CONNECT); - BIND_CONSTANT(RESULT_CANT_RESOLVE); - BIND_CONSTANT(RESULT_CONNECTION_ERROR); - BIND_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR); - BIND_CONSTANT(RESULT_NO_RESPONSE); - BIND_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED); - BIND_CONSTANT(RESULT_REQUEST_FAILED); - BIND_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN); - BIND_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR); - BIND_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED); + BIND_ENUM_CONSTANT(RESULT_SUCCESS); + //BIND_ENUM_CONSTANT( RESULT_NO_BODY ); + BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH); + BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT); + BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE); + BIND_ENUM_CONSTANT(RESULT_CONNECTION_ERROR); + BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR); + BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE); + BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED); + BIND_ENUM_CONSTANT(RESULT_REQUEST_FAILED); + BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN); + BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR); + BIND_ENUM_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED); } HTTPRequest::HTTPRequest() { diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 6099d4e9bf..104f529eae 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -137,4 +137,6 @@ public: ~HTTPRequest(); }; +VARIANT_ENUM_CAST(HTTPRequest::Result); + #endif // HTTPREQUEST_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 0474c6fd26..bb99aac166 100755 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2858,20 +2858,20 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_FIXED_PROCESS); - BIND_CONSTANT(RPC_MODE_DISABLED); - BIND_CONSTANT(RPC_MODE_REMOTE); - BIND_CONSTANT(RPC_MODE_SYNC); - BIND_CONSTANT(RPC_MODE_MASTER); - BIND_CONSTANT(RPC_MODE_SLAVE); - - BIND_CONSTANT(PAUSE_MODE_INHERIT); - BIND_CONSTANT(PAUSE_MODE_STOP); - BIND_CONSTANT(PAUSE_MODE_PROCESS); - - BIND_CONSTANT(DUPLICATE_SIGNALS); - BIND_CONSTANT(DUPLICATE_GROUPS); - BIND_CONSTANT(DUPLICATE_SCRIPTS); - BIND_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); + BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); + BIND_ENUM_CONSTANT(RPC_MODE_MASTER); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); + + BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); + BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); + BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); + + BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS); + BIND_ENUM_CONSTANT(DUPLICATE_GROUPS); + BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); + BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); diff --git a/scene/main/node.h b/scene/main/node.h index bb8d80a0c8..6b3ae4f034 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -412,6 +412,8 @@ public: ~Node(); }; +VARIANT_ENUM_CAST(Node::DuplicateFlags); + typedef Set NodeSet; #endif diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2e67a1feaf..f0c8a5aebc 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2202,18 +2202,19 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); - BIND_CONSTANT(GROUP_CALL_DEFAULT); - BIND_CONSTANT(GROUP_CALL_REVERSE); - BIND_CONSTANT(GROUP_CALL_REALTIME); - BIND_CONSTANT(GROUP_CALL_UNIQUE); - - BIND_CONSTANT(STRETCH_MODE_DISABLED); - BIND_CONSTANT(STRETCH_MODE_2D); - BIND_CONSTANT(STRETCH_MODE_VIEWPORT); - BIND_CONSTANT(STRETCH_ASPECT_IGNORE); - BIND_CONSTANT(STRETCH_ASPECT_KEEP); - BIND_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH); - BIND_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT); + BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT); + BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); + BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME); + BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE); + + BIND_ENUM_CONSTANT(STRETCH_MODE_DISABLED); + BIND_ENUM_CONSTANT(STRETCH_MODE_2D); + BIND_ENUM_CONSTANT(STRETCH_MODE_VIEWPORT); + + BIND_ENUM_CONSTANT(STRETCH_ASPECT_IGNORE); + BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP); + BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH); + BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT); } SceneTree *SceneTree::singleton = NULL; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 3543ebee90..08d7c894c7 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -465,5 +465,6 @@ public: VARIANT_ENUM_CAST(SceneTree::StretchMode); VARIANT_ENUM_CAST(SceneTree::StretchAspect); +VARIANT_ENUM_CAST(SceneTree::CallGroupFlags); #endif diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index a61d1100e6..0eda2a9b40 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -202,8 +202,8 @@ void Timer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart"); - BIND_CONSTANT(TIMER_PROCESS_FIXED); - BIND_CONSTANT(TIMER_PROCESS_IDLE); + BIND_ENUM_CONSTANT(TIMER_PROCESS_FIXED); + BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE); } Timer::Timer() { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a22d897669..47526c43a5 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2772,38 +2772,38 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); - BIND_CONSTANT(UPDATE_DISABLED); - BIND_CONSTANT(UPDATE_ONCE); - BIND_CONSTANT(UPDATE_WHEN_VISIBLE); - BIND_CONSTANT(UPDATE_ALWAYS); - - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); - BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); - - BIND_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); - BIND_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); - BIND_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME); - BIND_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME); - BIND_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME); - BIND_CONSTANT(RENDER_INFO_MAX); - - BIND_CONSTANT(DEBUG_DRAW_DISABLED); - BIND_CONSTANT(DEBUG_DRAW_UNSHADED); - BIND_CONSTANT(DEBUG_DRAW_OVERDRAW); - BIND_CONSTANT(DEBUG_DRAW_WIREFRAME); - - BIND_CONSTANT(MSAA_DISABLED); - BIND_CONSTANT(MSAA_2X); - BIND_CONSTANT(MSAA_4X); - BIND_CONSTANT(MSAA_8X); - BIND_CONSTANT(MSAA_16X); + BIND_ENUM_CONSTANT(UPDATE_DISABLED); + BIND_ENUM_CONSTANT(UPDATE_ONCE); + BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); + BIND_ENUM_CONSTANT(UPDATE_ALWAYS); + + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); + + BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_MAX); + + BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); + BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); + BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); + + BIND_ENUM_CONSTANT(MSAA_DISABLED); + BIND_ENUM_CONSTANT(MSAA_2X); + BIND_ENUM_CONSTANT(MSAA_4X); + BIND_ENUM_CONSTANT(MSAA_8X); + BIND_ENUM_CONSTANT(MSAA_16X); } Viewport::Viewport() { diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index a2ff45c623..8878e59e71 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1676,17 +1676,17 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); - BIND_CONSTANT(TYPE_VALUE); - BIND_CONSTANT(TYPE_TRANSFORM); - BIND_CONSTANT(TYPE_METHOD); + BIND_ENUM_CONSTANT(TYPE_VALUE); + BIND_ENUM_CONSTANT(TYPE_TRANSFORM); + BIND_ENUM_CONSTANT(TYPE_METHOD); - BIND_CONSTANT(INTERPOLATION_NEAREST); - BIND_CONSTANT(INTERPOLATION_LINEAR); - BIND_CONSTANT(INTERPOLATION_CUBIC); + BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST); + BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR); + BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC); - BIND_CONSTANT(UPDATE_CONTINUOUS); - BIND_CONSTANT(UPDATE_DISCRETE); - BIND_CONSTANT(UPDATE_TRIGGER); + BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); + BIND_ENUM_CONSTANT(UPDATE_DISCRETE); + BIND_ENUM_CONSTANT(UPDATE_TRIGGER); } void Animation::clear() { diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index e424ee48a8..57b860583e 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -892,10 +892,10 @@ void DynamicFont::_bind_methods() { ADD_GROUP("Font", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font_data", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data"); - BIND_CONSTANT(SPACING_TOP); - BIND_CONSTANT(SPACING_BOTTOM); - BIND_CONSTANT(SPACING_CHAR); - BIND_CONSTANT(SPACING_SPACE); + BIND_ENUM_CONSTANT(SPACING_TOP); + BIND_ENUM_CONSTANT(SPACING_BOTTOM); + BIND_ENUM_CONSTANT(SPACING_CHAR); + BIND_ENUM_CONSTANT(SPACING_SPACE); } DynamicFont::DynamicFont() { diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 9024761b96..b8ff2845e7 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -236,6 +236,8 @@ public: ~DynamicFont(); }; +VARIANT_ENUM_CAST(DynamicFont::SpacingType); + ///////////// class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 0bf6a50d93..60a700aad8 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1114,23 +1114,26 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction"); - BIND_CONSTANT(BG_KEEP); - BIND_CONSTANT(BG_CLEAR_COLOR); - BIND_CONSTANT(BG_COLOR); - BIND_CONSTANT(BG_SKY); - BIND_CONSTANT(BG_CANVAS); - BIND_CONSTANT(BG_MAX); - BIND_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); - BIND_CONSTANT(GLOW_BLEND_MODE_SCREEN); - BIND_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); - BIND_CONSTANT(GLOW_BLEND_MODE_REPLACE); - BIND_CONSTANT(TONE_MAPPER_LINEAR); - BIND_CONSTANT(TONE_MAPPER_REINHARDT); - BIND_CONSTANT(TONE_MAPPER_FILMIC); - BIND_CONSTANT(TONE_MAPPER_ACES); - BIND_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH); + BIND_ENUM_CONSTANT(BG_KEEP); + BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); + BIND_ENUM_CONSTANT(BG_COLOR); + BIND_ENUM_CONSTANT(BG_SKY); + BIND_ENUM_CONSTANT(BG_CANVAS); + BIND_ENUM_CONSTANT(BG_MAX); + + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); + + BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); + BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); + BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); + BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); + + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); } Environment::Environment() { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a111f64e06..555c94a512 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1718,88 +1718,88 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR); ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness"); - BIND_CONSTANT(TEXTURE_ALBEDO); - BIND_CONSTANT(TEXTURE_METALLIC); - BIND_CONSTANT(TEXTURE_ROUGHNESS); - BIND_CONSTANT(TEXTURE_EMISSION); - BIND_CONSTANT(TEXTURE_NORMAL); - BIND_CONSTANT(TEXTURE_RIM); - BIND_CONSTANT(TEXTURE_CLEARCOAT); - BIND_CONSTANT(TEXTURE_FLOWMAP); - BIND_CONSTANT(TEXTURE_AMBIENT_OCCLUSION); - BIND_CONSTANT(TEXTURE_DEPTH); - BIND_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING); - BIND_CONSTANT(TEXTURE_REFRACTION); - BIND_CONSTANT(TEXTURE_DETAIL_MASK); - BIND_CONSTANT(TEXTURE_DETAIL_ALBEDO); - BIND_CONSTANT(TEXTURE_DETAIL_NORMAL); - BIND_CONSTANT(TEXTURE_MAX); - - BIND_CONSTANT(DETAIL_UV_1); - BIND_CONSTANT(DETAIL_UV_2); - - BIND_CONSTANT(FEATURE_TRANSPARENT); - BIND_CONSTANT(FEATURE_EMISSION); - BIND_CONSTANT(FEATURE_NORMAL_MAPPING); - BIND_CONSTANT(FEATURE_RIM); - BIND_CONSTANT(FEATURE_CLEARCOAT); - BIND_CONSTANT(FEATURE_ANISOTROPY); - BIND_CONSTANT(FEATURE_AMBIENT_OCCLUSION); - BIND_CONSTANT(FEATURE_DEPTH_MAPPING); - BIND_CONSTANT(FEATURE_SUBSURACE_SCATTERING); - BIND_CONSTANT(FEATURE_REFRACTION); - BIND_CONSTANT(FEATURE_DETAIL); - BIND_CONSTANT(FEATURE_MAX); - - BIND_CONSTANT(BLEND_MODE_MIX); - BIND_CONSTANT(BLEND_MODE_ADD); - BIND_CONSTANT(BLEND_MODE_SUB); - BIND_CONSTANT(BLEND_MODE_MUL); - - BIND_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); - BIND_CONSTANT(DEPTH_DRAW_ALWAYS); - BIND_CONSTANT(DEPTH_DRAW_DISABLED); - BIND_CONSTANT(DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - - BIND_CONSTANT(CULL_BACK); - BIND_CONSTANT(CULL_FRONT); - BIND_CONSTANT(CULL_DISABLED); - - BIND_CONSTANT(FLAG_UNSHADED); - BIND_CONSTANT(FLAG_USE_VERTEX_LIGHTING); - BIND_CONSTANT(FLAG_ONTOP); - BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR); - BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR); - BIND_CONSTANT(FLAG_USE_POINT_SIZE); - BIND_CONSTANT(FLAG_FIXED_SIZE); - BIND_CONSTANT(FLAG_UV1_USE_TRIPLANAR); - BIND_CONSTANT(FLAG_UV2_USE_TRIPLANAR); - BIND_CONSTANT(FLAG_AO_ON_UV2); - BIND_CONSTANT(FLAG_USE_ALPHA_SCISSOR); - BIND_CONSTANT(FLAG_MAX); - - BIND_CONSTANT(DIFFUSE_LAMBERT); - BIND_CONSTANT(DIFFUSE_HALF_LAMBERT); - BIND_CONSTANT(DIFFUSE_OREN_NAYAR); - BIND_CONSTANT(DIFFUSE_BURLEY); - BIND_CONSTANT(DIFFUSE_TOON); - - BIND_CONSTANT(SPECULAR_SCHLICK_GGX); - BIND_CONSTANT(SPECULAR_BLINN); - BIND_CONSTANT(SPECULAR_PHONG); - BIND_CONSTANT(SPECULAR_TOON); - BIND_CONSTANT(SPECULAR_DISABLED); - - BIND_CONSTANT(BILLBOARD_DISABLED); - BIND_CONSTANT(BILLBOARD_ENABLED); - BIND_CONSTANT(BILLBOARD_FIXED_Y); - BIND_CONSTANT(BILLBOARD_PARTICLES); - - BIND_CONSTANT(TEXTURE_CHANNEL_RED); - BIND_CONSTANT(TEXTURE_CHANNEL_GREEN); - BIND_CONSTANT(TEXTURE_CHANNEL_BLUE); - BIND_CONSTANT(TEXTURE_CHANNEL_ALPHA); - BIND_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE); + BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); + BIND_ENUM_CONSTANT(TEXTURE_METALLIC); + BIND_ENUM_CONSTANT(TEXTURE_ROUGHNESS); + BIND_ENUM_CONSTANT(TEXTURE_EMISSION); + BIND_ENUM_CONSTANT(TEXTURE_NORMAL); + BIND_ENUM_CONSTANT(TEXTURE_RIM); + BIND_ENUM_CONSTANT(TEXTURE_CLEARCOAT); + BIND_ENUM_CONSTANT(TEXTURE_FLOWMAP); + BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION); + BIND_ENUM_CONSTANT(TEXTURE_DEPTH); + BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING); + BIND_ENUM_CONSTANT(TEXTURE_REFRACTION); + BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK); + BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO); + BIND_ENUM_CONSTANT(TEXTURE_DETAIL_NORMAL); + BIND_ENUM_CONSTANT(TEXTURE_MAX); + + BIND_ENUM_CONSTANT(DETAIL_UV_1); + BIND_ENUM_CONSTANT(DETAIL_UV_2); + + BIND_ENUM_CONSTANT(FEATURE_TRANSPARENT); + BIND_ENUM_CONSTANT(FEATURE_EMISSION); + BIND_ENUM_CONSTANT(FEATURE_NORMAL_MAPPING); + BIND_ENUM_CONSTANT(FEATURE_RIM); + BIND_ENUM_CONSTANT(FEATURE_CLEARCOAT); + BIND_ENUM_CONSTANT(FEATURE_ANISOTROPY); + BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION); + BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING); + BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING); + BIND_ENUM_CONSTANT(FEATURE_REFRACTION); + BIND_ENUM_CONSTANT(FEATURE_DETAIL); + BIND_ENUM_CONSTANT(FEATURE_MAX); + + BIND_ENUM_CONSTANT(BLEND_MODE_MIX); + BIND_ENUM_CONSTANT(BLEND_MODE_ADD); + BIND_ENUM_CONSTANT(BLEND_MODE_SUB); + BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + + BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); + BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS); + BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED); + BIND_ENUM_CONSTANT(DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); + + BIND_ENUM_CONSTANT(CULL_BACK); + BIND_ENUM_CONSTANT(CULL_FRONT); + BIND_ENUM_CONSTANT(CULL_DISABLED); + + BIND_ENUM_CONSTANT(FLAG_UNSHADED); + BIND_ENUM_CONSTANT(FLAG_USE_VERTEX_LIGHTING); + BIND_ENUM_CONSTANT(FLAG_ONTOP); + BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR); + BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR); + BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE); + BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); + BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR); + BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR); + BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); + BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT); + BIND_ENUM_CONSTANT(DIFFUSE_HALF_LAMBERT); + BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR); + BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); + BIND_ENUM_CONSTANT(DIFFUSE_TOON); + + BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); + BIND_ENUM_CONSTANT(SPECULAR_BLINN); + BIND_ENUM_CONSTANT(SPECULAR_PHONG); + BIND_ENUM_CONSTANT(SPECULAR_TOON); + BIND_ENUM_CONSTANT(SPECULAR_DISABLED); + + BIND_ENUM_CONSTANT(BILLBOARD_DISABLED); + BIND_ENUM_CONSTANT(BILLBOARD_ENABLED); + BIND_ENUM_CONSTANT(BILLBOARD_FIXED_Y); + BIND_ENUM_CONSTANT(BILLBOARD_PARTICLES); + + BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_RED); + BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GREEN); + BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE); + BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA); + BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE); } SpatialMaterial::SpatialMaterial() diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index af30e75aed..ebba0ba67f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -415,13 +415,13 @@ Ref Mesh::create_outline(float p_margin) const { void Mesh::_bind_methods() { - BIND_CONSTANT(PRIMITIVE_POINTS); - BIND_CONSTANT(PRIMITIVE_LINES); - BIND_CONSTANT(PRIMITIVE_LINE_STRIP); - BIND_CONSTANT(PRIMITIVE_LINE_LOOP); - BIND_CONSTANT(PRIMITIVE_TRIANGLES); - BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); + BIND_ENUM_CONSTANT(PRIMITIVE_LINES); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN); } Mesh::Mesh() { @@ -1026,25 +1026,25 @@ void ArrayMesh::_bind_methods() { BIND_CONSTANT(NO_INDEX_ARRAY); BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); - BIND_CONSTANT(ARRAY_VERTEX); - BIND_CONSTANT(ARRAY_NORMAL); - BIND_CONSTANT(ARRAY_TANGENT); - BIND_CONSTANT(ARRAY_COLOR); - BIND_CONSTANT(ARRAY_TEX_UV); - BIND_CONSTANT(ARRAY_TEX_UV2); - BIND_CONSTANT(ARRAY_BONES); - BIND_CONSTANT(ARRAY_WEIGHTS); - BIND_CONSTANT(ARRAY_INDEX); - - BIND_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_CONSTANT(ARRAY_FORMAT_BONES); - BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_CONSTANT(ARRAY_FORMAT_INDEX); + BIND_ENUM_CONSTANT(ARRAY_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COLOR); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_BONES); + BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_INDEX); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); } ArrayMesh::ArrayMesh() { diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index ad3c10b6bc..bccb39e8cd 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -218,6 +218,7 @@ public: }; VARIANT_ENUM_CAST(Mesh::ArrayType); +VARIANT_ENUM_CAST(Mesh::ArrayFormat); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 231e59cdb5..b65800ebbd 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -213,11 +213,12 @@ void MultiMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array"); - BIND_CONSTANT(TRANSFORM_2D); - BIND_CONSTANT(TRANSFORM_3D); - BIND_CONSTANT(COLOR_NONE); - BIND_CONSTANT(COLOR_8BIT); - BIND_CONSTANT(COLOR_FLOAT); + BIND_ENUM_CONSTANT(TRANSFORM_2D); + BIND_ENUM_CONSTANT(TRANSFORM_3D); + + BIND_ENUM_CONSTANT(COLOR_NONE); + BIND_ENUM_CONSTANT(COLOR_8BIT); + BIND_ENUM_CONSTANT(COLOR_FLOAT); } MultiMesh::MultiMesh() { diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 4dfc23fa67..d7ea675a47 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -1689,9 +1689,9 @@ void SceneState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags); ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds); - BIND_CONSTANT(GEN_EDIT_STATE_DISABLED); - BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE); - BIND_CONSTANT(GEN_EDIT_STATE_MAIN); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); } SceneState::SceneState() { @@ -1792,9 +1792,9 @@ void PackedScene::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled"), "_set_bundled_scene", "_get_bundled_scene"); - BIND_CONSTANT(GEN_EDIT_STATE_DISABLED); - BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE); - BIND_CONSTANT(GEN_EDIT_STATE_MAIN); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); } PackedScene::PackedScene() { diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index b72eb9fbef..acd04a9321 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -137,9 +137,9 @@ void Shader::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); - BIND_CONSTANT(MODE_SPATIAL); - BIND_CONSTANT(MODE_CANVAS_ITEM); - BIND_CONSTANT(MODE_PARTICLES); + BIND_ENUM_CONSTANT(MODE_SPATIAL); + BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM); + BIND_ENUM_CONSTANT(MODE_PARTICLES); } Shader::Shader() { diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index f68aed6af9..ed63e84d4c 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -272,129 +272,129 @@ void ShaderGraph::_bind_methods() { //void get_connections(ShaderType p_which,List *p_connections) const; - BIND_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent) - BIND_CONSTANT( NODE_SCALAR_CONST ); //scalar constant - BIND_CONSTANT( NODE_VEC_CONST ); //vec3 constant - BIND_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead) - BIND_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant - BIND_CONSTANT( NODE_TIME ); // time in seconds - BIND_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader) - BIND_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc) - BIND_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc) - BIND_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc) - BIND_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc. - BIND_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4 - BIND_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option) - BIND_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option) - BIND_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc) - BIND_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc) - BIND_CONSTANT( NODE_VEC_LEN ); // vec3 length - BIND_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output) - BIND_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs - BIND_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output - BIND_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output - BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output - BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve) - BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve) - BIND_CONSTANT( NODE_COLOR_RAMP ); - BIND_CONSTANT( NODE_CURVE_MAP ); - BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material) - BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material) - BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material) - BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material) - BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material) - BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material) - BIND_CONSTANT( NODE_DEFAULT_TEXTURE ); - BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent) - BIND_CONSTANT( NODE_COMMENT ); // comment - BIND_CONSTANT( NODE_TYPE_MAX ); - - BIND_CONSTANT( SLOT_TYPE_SCALAR ); - BIND_CONSTANT( SLOT_TYPE_VEC ); - BIND_CONSTANT( SLOT_TYPE_XFORM ); - BIND_CONSTANT( SLOT_TYPE_TEXTURE ); - BIND_CONSTANT( SLOT_MAX ); - - BIND_CONSTANT( SHADER_TYPE_VERTEX ); - BIND_CONSTANT( SHADER_TYPE_FRAGMENT ); - BIND_CONSTANT( SHADER_TYPE_LIGHT ); - BIND_CONSTANT( SHADER_TYPE_MAX ); - - - BIND_CONSTANT( SLOT_IN ); - BIND_CONSTANT( SLOT_OUT ); - - BIND_CONSTANT( GRAPH_OK ); - BIND_CONSTANT( GRAPH_ERROR_CYCLIC ); - BIND_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS ); - - BIND_CONSTANT( SCALAR_OP_ADD ); - BIND_CONSTANT( SCALAR_OP_SUB ); - BIND_CONSTANT( SCALAR_OP_MUL ); - BIND_CONSTANT( SCALAR_OP_DIV ); - BIND_CONSTANT( SCALAR_OP_MOD ); - BIND_CONSTANT( SCALAR_OP_POW ); - BIND_CONSTANT( SCALAR_OP_MAX ); - BIND_CONSTANT( SCALAR_OP_MIN ); - BIND_CONSTANT( SCALAR_OP_ATAN2 ); - BIND_CONSTANT( SCALAR_MAX_OP ); - - BIND_CONSTANT( VEC_OP_ADD ); - BIND_CONSTANT( VEC_OP_SUB ); - BIND_CONSTANT( VEC_OP_MUL ); - BIND_CONSTANT( VEC_OP_DIV ); - BIND_CONSTANT( VEC_OP_MOD ); - BIND_CONSTANT( VEC_OP_POW ); - BIND_CONSTANT( VEC_OP_MAX ); - BIND_CONSTANT( VEC_OP_MIN ); - BIND_CONSTANT( VEC_OP_CROSS ); - BIND_CONSTANT( VEC_MAX_OP ); - - BIND_CONSTANT( VEC_SCALAR_OP_MUL ); - BIND_CONSTANT( VEC_SCALAR_OP_DIV ); - BIND_CONSTANT( VEC_SCALAR_OP_POW ); - BIND_CONSTANT( VEC_SCALAR_MAX_OP ); - - BIND_CONSTANT( RGB_OP_SCREEN ); - BIND_CONSTANT( RGB_OP_DIFFERENCE ); - BIND_CONSTANT( RGB_OP_DARKEN ); - BIND_CONSTANT( RGB_OP_LIGHTEN ); - BIND_CONSTANT( RGB_OP_OVERLAY ); - BIND_CONSTANT( RGB_OP_DODGE ); - BIND_CONSTANT( RGB_OP_BURN ); - BIND_CONSTANT( RGB_OP_SOFT_LIGHT ); - BIND_CONSTANT( RGB_OP_HARD_LIGHT ); - BIND_CONSTANT( RGB_MAX_OP ); - - BIND_CONSTANT( SCALAR_FUNC_SIN ); - BIND_CONSTANT( SCALAR_FUNC_COS ); - BIND_CONSTANT( SCALAR_FUNC_TAN ); - BIND_CONSTANT( SCALAR_FUNC_ASIN ); - BIND_CONSTANT( SCALAR_FUNC_ACOS ); - BIND_CONSTANT( SCALAR_FUNC_ATAN ); - BIND_CONSTANT( SCALAR_FUNC_SINH ); - BIND_CONSTANT( SCALAR_FUNC_COSH ); - BIND_CONSTANT( SCALAR_FUNC_TANH ); - BIND_CONSTANT( SCALAR_FUNC_LOG ); - BIND_CONSTANT( SCALAR_FUNC_EXP ); - BIND_CONSTANT( SCALAR_FUNC_SQRT ); - BIND_CONSTANT( SCALAR_FUNC_ABS ); - BIND_CONSTANT( SCALAR_FUNC_SIGN ); - BIND_CONSTANT( SCALAR_FUNC_FLOOR ); - BIND_CONSTANT( SCALAR_FUNC_ROUND ); - BIND_CONSTANT( SCALAR_FUNC_CEIL ); - BIND_CONSTANT( SCALAR_FUNC_FRAC ); - BIND_CONSTANT( SCALAR_FUNC_SATURATE ); - BIND_CONSTANT( SCALAR_FUNC_NEGATE ); - BIND_CONSTANT( SCALAR_MAX_FUNC ); - - BIND_CONSTANT( VEC_FUNC_NORMALIZE ); - BIND_CONSTANT( VEC_FUNC_SATURATE ); - BIND_CONSTANT( VEC_FUNC_NEGATE ); - BIND_CONSTANT( VEC_FUNC_RECIPROCAL ); - BIND_CONSTANT( VEC_FUNC_RGB2HSV ); - BIND_CONSTANT( VEC_FUNC_HSV2RGB ); - BIND_CONSTANT( VEC_MAX_FUNC ); + BIND_ENUM_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent) + BIND_ENUM_CONSTANT( NODE_SCALAR_CONST ); //scalar constant + BIND_ENUM_CONSTANT( NODE_VEC_CONST ); //vec3 constant + BIND_ENUM_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead) + BIND_ENUM_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant + BIND_ENUM_CONSTANT( NODE_TIME ); // time in seconds + BIND_ENUM_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader) + BIND_ENUM_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc) + BIND_ENUM_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc) + BIND_ENUM_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc) + BIND_ENUM_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc. + BIND_ENUM_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4 + BIND_ENUM_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option) + BIND_ENUM_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option) + BIND_ENUM_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc) + BIND_ENUM_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc) + BIND_ENUM_CONSTANT( NODE_VEC_LEN ); // vec3 length + BIND_ENUM_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output) + BIND_ENUM_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs + BIND_ENUM_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output + BIND_ENUM_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output + BIND_ENUM_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output + BIND_ENUM_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve) + BIND_ENUM_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve) + BIND_ENUM_CONSTANT( NODE_COLOR_RAMP ); + BIND_ENUM_CONSTANT( NODE_CURVE_MAP ); + BIND_ENUM_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material) + BIND_ENUM_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material) + BIND_ENUM_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material) + BIND_ENUM_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material) + BIND_ENUM_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material) + BIND_ENUM_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material) + BIND_ENUM_CONSTANT( NODE_DEFAULT_TEXTURE ); + BIND_ENUM_CONSTANT( NODE_OUTPUT ); // output (shader type dependent) + BIND_ENUM_CONSTANT( NODE_COMMENT ); // comment + BIND_ENUM_CONSTANT( NODE_TYPE_MAX ); + + BIND_ENUM_CONSTANT( SLOT_TYPE_SCALAR ); + BIND_ENUM_CONSTANT( SLOT_TYPE_VEC ); + BIND_ENUM_CONSTANT( SLOT_TYPE_XFORM ); + BIND_ENUM_CONSTANT( SLOT_TYPE_TEXTURE ); + BIND_ENUM_CONSTANT( SLOT_MAX ); + + BIND_ENUM_CONSTANT( SHADER_TYPE_VERTEX ); + BIND_ENUM_CONSTANT( SHADER_TYPE_FRAGMENT ); + BIND_ENUM_CONSTANT( SHADER_TYPE_LIGHT ); + BIND_ENUM_CONSTANT( SHADER_TYPE_MAX ); + + + BIND_ENUM_CONSTANT( SLOT_IN ); + BIND_ENUM_CONSTANT( SLOT_OUT ); + + BIND_ENUM_CONSTANT( GRAPH_OK ); + BIND_ENUM_CONSTANT( GRAPH_ERROR_CYCLIC ); + BIND_ENUM_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS ); + + BIND_ENUM_CONSTANT( SCALAR_OP_ADD ); + BIND_ENUM_CONSTANT( SCALAR_OP_SUB ); + BIND_ENUM_CONSTANT( SCALAR_OP_MUL ); + BIND_ENUM_CONSTANT( SCALAR_OP_DIV ); + BIND_ENUM_CONSTANT( SCALAR_OP_MOD ); + BIND_ENUM_CONSTANT( SCALAR_OP_POW ); + BIND_ENUM_CONSTANT( SCALAR_OP_MAX ); + BIND_ENUM_CONSTANT( SCALAR_OP_MIN ); + BIND_ENUM_CONSTANT( SCALAR_OP_ATAN2 ); + BIND_ENUM_CONSTANT( SCALAR_MAX_OP ); + + BIND_ENUM_CONSTANT( VEC_OP_ADD ); + BIND_ENUM_CONSTANT( VEC_OP_SUB ); + BIND_ENUM_CONSTANT( VEC_OP_MUL ); + BIND_ENUM_CONSTANT( VEC_OP_DIV ); + BIND_ENUM_CONSTANT( VEC_OP_MOD ); + BIND_ENUM_CONSTANT( VEC_OP_POW ); + BIND_ENUM_CONSTANT( VEC_OP_MAX ); + BIND_ENUM_CONSTANT( VEC_OP_MIN ); + BIND_ENUM_CONSTANT( VEC_OP_CROSS ); + BIND_ENUM_CONSTANT( VEC_MAX_OP ); + + BIND_ENUM_CONSTANT( VEC_SCALAR_OP_MUL ); + BIND_ENUM_CONSTANT( VEC_SCALAR_OP_DIV ); + BIND_ENUM_CONSTANT( VEC_SCALAR_OP_POW ); + BIND_ENUM_CONSTANT( VEC_SCALAR_MAX_OP ); + + BIND_ENUM_CONSTANT( RGB_OP_SCREEN ); + BIND_ENUM_CONSTANT( RGB_OP_DIFFERENCE ); + BIND_ENUM_CONSTANT( RGB_OP_DARKEN ); + BIND_ENUM_CONSTANT( RGB_OP_LIGHTEN ); + BIND_ENUM_CONSTANT( RGB_OP_OVERLAY ); + BIND_ENUM_CONSTANT( RGB_OP_DODGE ); + BIND_ENUM_CONSTANT( RGB_OP_BURN ); + BIND_ENUM_CONSTANT( RGB_OP_SOFT_LIGHT ); + BIND_ENUM_CONSTANT( RGB_OP_HARD_LIGHT ); + BIND_ENUM_CONSTANT( RGB_MAX_OP ); + + BIND_ENUM_CONSTANT( SCALAR_FUNC_SIN ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_COS ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_TAN ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_ASIN ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_ACOS ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_ATAN ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_SINH ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_COSH ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_TANH ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_LOG ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_EXP ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_SQRT ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_ABS ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_SIGN ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_FLOOR ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_ROUND ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_CEIL ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_FRAC ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_SATURATE ); + BIND_ENUM_CONSTANT( SCALAR_FUNC_NEGATE ); + BIND_ENUM_CONSTANT( SCALAR_MAX_FUNC ); + + BIND_ENUM_CONSTANT( VEC_FUNC_NORMALIZE ); + BIND_ENUM_CONSTANT( VEC_FUNC_SATURATE ); + BIND_ENUM_CONSTANT( VEC_FUNC_NEGATE ); + BIND_ENUM_CONSTANT( VEC_FUNC_RECIPROCAL ); + BIND_ENUM_CONSTANT( VEC_FUNC_RGB2HSV ); + BIND_ENUM_CONSTANT( VEC_FUNC_HSV2RGB ); + BIND_ENUM_CONSTANT( VEC_MAX_FUNC ); ADD_SIGNAL(MethodInfo("updated")); @@ -415,60 +415,60 @@ void ShaderGraph::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"),&ShaderGraph::clear ); - BIND_CONSTANT( NODE_IN ); ///< param 0: name - BIND_CONSTANT( NODE_OUT ); ///< param 0: name - BIND_CONSTANT( NODE_CONSTANT ); ///< param 0: value - BIND_CONSTANT( NODE_PARAMETER ); ///< param 0: name - BIND_CONSTANT( NODE_ADD ); - BIND_CONSTANT( NODE_SUB ); - BIND_CONSTANT( NODE_MUL ); - BIND_CONSTANT( NODE_DIV ); - BIND_CONSTANT( NODE_MOD ); - BIND_CONSTANT( NODE_SIN ); - BIND_CONSTANT( NODE_COS ); - BIND_CONSTANT( NODE_TAN ); - BIND_CONSTANT( NODE_ARCSIN ); - BIND_CONSTANT( NODE_ARCCOS ); - BIND_CONSTANT( NODE_ARCTAN ); - BIND_CONSTANT( NODE_POW ); - BIND_CONSTANT( NODE_LOG ); - BIND_CONSTANT( NODE_MAX ); - BIND_CONSTANT( NODE_MIN ); - BIND_CONSTANT( NODE_COMPARE ); - BIND_CONSTANT( NODE_TEXTURE ); ///< param 0: texture - BIND_CONSTANT( NODE_TIME ); ///< param 0: interval length - BIND_CONSTANT( NODE_NOISE ); - BIND_CONSTANT( NODE_PASS ); - BIND_CONSTANT( NODE_VEC_IN ); ///< param 0: name - BIND_CONSTANT( NODE_VEC_OUT ); ///< param 0: name - BIND_CONSTANT( NODE_VEC_CONSTANT ); ///< param 0: value - BIND_CONSTANT( NODE_VEC_PARAMETER ); ///< param 0: name - BIND_CONSTANT( NODE_VEC_ADD ); - BIND_CONSTANT( NODE_VEC_SUB ); - BIND_CONSTANT( NODE_VEC_MUL ); - BIND_CONSTANT( NODE_VEC_DIV ); - BIND_CONSTANT( NODE_VEC_MOD ); - BIND_CONSTANT( NODE_VEC_CROSS ); - BIND_CONSTANT( NODE_VEC_DOT ); - BIND_CONSTANT( NODE_VEC_POW ); - BIND_CONSTANT( NODE_VEC_NORMALIZE ); - BIND_CONSTANT( NODE_VEC_TRANSFORM3 ); - BIND_CONSTANT( NODE_VEC_TRANSFORM4 ); - BIND_CONSTANT( NODE_VEC_COMPARE ); - BIND_CONSTANT( NODE_VEC_TEXTURE_2D ); - BIND_CONSTANT( NODE_VEC_TEXTURE_CUBE ); - BIND_CONSTANT( NODE_VEC_NOISE ); - BIND_CONSTANT( NODE_VEC_0 ); - BIND_CONSTANT( NODE_VEC_1 ); - BIND_CONSTANT( NODE_VEC_2 ); - BIND_CONSTANT( NODE_VEC_BUILD ); - BIND_CONSTANT( NODE_VEC_PASS ); - BIND_CONSTANT( NODE_COLOR_CONSTANT ); - BIND_CONSTANT( NODE_COLOR_PARAMETER ); - BIND_CONSTANT( NODE_TEXTURE_PARAMETER ); - BIND_CONSTANT( NODE_TEXTURE_2D_PARAMETER ); - BIND_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER ); - BIND_CONSTANT( NODE_TYPE_MAX ); + BIND_ENUM_CONSTANT( NODE_IN ); ///< param 0: name + BIND_ENUM_CONSTANT( NODE_OUT ); ///< param 0: name + BIND_ENUM_CONSTANT( NODE_CONSTANT ); ///< param 0: value + BIND_ENUM_CONSTANT( NODE_PARAMETER ); ///< param 0: name + BIND_ENUM_CONSTANT( NODE_ADD ); + BIND_ENUM_CONSTANT( NODE_SUB ); + BIND_ENUM_CONSTANT( NODE_MUL ); + BIND_ENUM_CONSTANT( NODE_DIV ); + BIND_ENUM_CONSTANT( NODE_MOD ); + BIND_ENUM_CONSTANT( NODE_SIN ); + BIND_ENUM_CONSTANT( NODE_COS ); + BIND_ENUM_CONSTANT( NODE_TAN ); + BIND_ENUM_CONSTANT( NODE_ARCSIN ); + BIND_ENUM_CONSTANT( NODE_ARCCOS ); + BIND_ENUM_CONSTANT( NODE_ARCTAN ); + BIND_ENUM_CONSTANT( NODE_POW ); + BIND_ENUM_CONSTANT( NODE_LOG ); + BIND_ENUM_CONSTANT( NODE_MAX ); + BIND_ENUM_CONSTANT( NODE_MIN ); + BIND_ENUM_CONSTANT( NODE_COMPARE ); + BIND_ENUM_CONSTANT( NODE_TEXTURE ); ///< param 0: texture + BIND_ENUM_CONSTANT( NODE_TIME ); ///< param 0: interval length + BIND_ENUM_CONSTANT( NODE_NOISE ); + BIND_ENUM_CONSTANT( NODE_PASS ); + BIND_ENUM_CONSTANT( NODE_VEC_IN ); ///< param 0: name + BIND_ENUM_CONSTANT( NODE_VEC_OUT ); ///< param 0: name + BIND_ENUM_CONSTANT( NODE_VEC_CONSTANT ); ///< param 0: value + BIND_ENUM_CONSTANT( NODE_VEC_PARAMETER ); ///< param 0: name + BIND_ENUM_CONSTANT( NODE_VEC_ADD ); + BIND_ENUM_CONSTANT( NODE_VEC_SUB ); + BIND_ENUM_CONSTANT( NODE_VEC_MUL ); + BIND_ENUM_CONSTANT( NODE_VEC_DIV ); + BIND_ENUM_CONSTANT( NODE_VEC_MOD ); + BIND_ENUM_CONSTANT( NODE_VEC_CROSS ); + BIND_ENUM_CONSTANT( NODE_VEC_DOT ); + BIND_ENUM_CONSTANT( NODE_VEC_POW ); + BIND_ENUM_CONSTANT( NODE_VEC_NORMALIZE ); + BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM3 ); + BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM4 ); + BIND_ENUM_CONSTANT( NODE_VEC_COMPARE ); + BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_2D ); + BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_CUBE ); + BIND_ENUM_CONSTANT( NODE_VEC_NOISE ); + BIND_ENUM_CONSTANT( NODE_VEC_0 ); + BIND_ENUM_CONSTANT( NODE_VEC_1 ); + BIND_ENUM_CONSTANT( NODE_VEC_2 ); + BIND_ENUM_CONSTANT( NODE_VEC_BUILD ); + BIND_ENUM_CONSTANT( NODE_VEC_PASS ); + BIND_ENUM_CONSTANT( NODE_COLOR_CONSTANT ); + BIND_ENUM_CONSTANT( NODE_COLOR_PARAMETER ); + BIND_ENUM_CONSTANT( NODE_TEXTURE_PARAMETER ); + BIND_ENUM_CONSTANT( NODE_TEXTURE_2D_PARAMETER ); + BIND_ENUM_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER ); + BIND_ENUM_CONSTANT( NODE_TYPE_MAX ); #endif } diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index cc3cfe4dc0..b7f2feb58d 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -49,14 +49,14 @@ void Sky::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); - BIND_CONSTANT(RADIANCE_SIZE_32); - BIND_CONSTANT(RADIANCE_SIZE_64); - BIND_CONSTANT(RADIANCE_SIZE_128); - BIND_CONSTANT(RADIANCE_SIZE_256); - BIND_CONSTANT(RADIANCE_SIZE_512); - BIND_CONSTANT(RADIANCE_SIZE_1024); - BIND_CONSTANT(RADIANCE_SIZE_2048); - BIND_CONSTANT(RADIANCE_SIZE_MAX); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_64); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_128); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_256); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_512); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048); + BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX); } Sky::Sky() { @@ -517,12 +517,12 @@ void ProceduralSky::_bind_methods() { ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size"); - BIND_CONSTANT(TEXTURE_SIZE_256); - BIND_CONSTANT(TEXTURE_SIZE_512); - BIND_CONSTANT(TEXTURE_SIZE_1024); - BIND_CONSTANT(TEXTURE_SIZE_2048); - BIND_CONSTANT(TEXTURE_SIZE_4096); - BIND_CONSTANT(TEXTURE_SIZE_MAX); + BIND_ENUM_CONSTANT(TEXTURE_SIZE_256); + BIND_ENUM_CONSTANT(TEXTURE_SIZE_512); + BIND_ENUM_CONSTANT(TEXTURE_SIZE_1024); + BIND_ENUM_CONSTANT(TEXTURE_SIZE_2048); + BIND_ENUM_CONSTANT(TEXTURE_SIZE_4096); + BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX); } ProceduralSky::ProceduralSky() { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index d6a730647f..9309cef89f 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -296,9 +296,9 @@ void StyleBoxTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "get_draw_center"); - BIND_CONSTANT(AXIS_STRETCH_MODE_STRETCH); - BIND_CONSTANT(AXIS_STRETCH_MODE_TILE); - BIND_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT); + BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH); + BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE); + BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT); } StyleBoxTexture::StyleBoxTexture() { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 9a251c029d..f542d2a8de 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -75,14 +75,14 @@ void Texture::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data); - BIND_CONSTANT(FLAG_MIPMAPS); - BIND_CONSTANT(FLAG_REPEAT); - BIND_CONSTANT(FLAG_FILTER); - BIND_CONSTANT(FLAG_VIDEO_SURFACE); - BIND_CONSTANT(FLAGS_DEFAULT); - BIND_CONSTANT(FLAG_ANISOTROPIC_FILTER); - BIND_CONSTANT(FLAG_CONVERT_TO_LINEAR); - BIND_CONSTANT(FLAG_MIRRORED_REPEAT); + BIND_ENUM_CONSTANT(FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(FLAG_REPEAT); + BIND_ENUM_CONSTANT(FLAG_FILTER); + BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE); + BIND_ENUM_CONSTANT(FLAGS_DEFAULT); + BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER); + BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR); + BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT); } Texture::Texture() { @@ -362,9 +362,9 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); - BIND_CONSTANT(STORAGE_RAW); - BIND_CONSTANT(STORAGE_COMPRESS_LOSSY); - BIND_CONSTANT(STORAGE_COMPRESS_LOSSLESS); + BIND_ENUM_CONSTANT(STORAGE_RAW); + BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY); + BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS); } ImageTexture::ImageTexture() { @@ -1335,19 +1335,21 @@ void CubeMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality); ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality); - BIND_CONSTANT(STORAGE_RAW); - BIND_CONSTANT(STORAGE_COMPRESS_LOSSY); - BIND_CONSTANT(STORAGE_COMPRESS_LOSSLESS); - BIND_CONSTANT(SIDE_LEFT); - BIND_CONSTANT(SIDE_RIGHT); - BIND_CONSTANT(SIDE_BOTTOM); - BIND_CONSTANT(SIDE_TOP); - BIND_CONSTANT(SIDE_FRONT); - BIND_CONSTANT(SIDE_BACK); - BIND_CONSTANT(FLAG_MIPMAPS); - BIND_CONSTANT(FLAG_REPEAT); - BIND_CONSTANT(FLAG_FILTER); - BIND_CONSTANT(FLAGS_DEFAULT); + BIND_ENUM_CONSTANT(STORAGE_RAW); + BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY); + BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS); + + BIND_ENUM_CONSTANT(SIDE_LEFT); + BIND_ENUM_CONSTANT(SIDE_RIGHT); + BIND_ENUM_CONSTANT(SIDE_BOTTOM); + BIND_ENUM_CONSTANT(SIDE_TOP); + BIND_ENUM_CONSTANT(SIDE_FRONT); + BIND_ENUM_CONSTANT(SIDE_BACK); + + BIND_ENUM_CONSTANT(FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(FLAG_REPEAT); + BIND_ENUM_CONSTANT(FLAG_FILTER); + BIND_ENUM_CONSTANT(FLAGS_DEFAULT); } CubeMap::CubeMap() { @@ -1366,13 +1368,14 @@ CubeMap::~CubeMap() { VisualServer::get_singleton()->free(cubemap); } -/* BIND_CONSTANT( FLAG_CUBEMAP ); - BIND_CONSTANT( CUBEMAP_LEFT ); - BIND_CONSTANT( CUBEMAP_RIGHT ); - BIND_CONSTANT( CUBEMAP_BOTTOM ); - BIND_CONSTANT( CUBEMAP_TOP ); - BIND_CONSTANT( CUBEMAP_FRONT ); - BIND_CONSTANT( CUBEMAP_BACK ); +/* BIND_ENUM(CubeMapSize); + BIND_ENUM_CONSTANT( FLAG_CUBEMAP ); + BIND_ENUM_CONSTANT( CUBEMAP_LEFT ); + BIND_ENUM_CONSTANT( CUBEMAP_RIGHT ); + BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM ); + BIND_ENUM_CONSTANT( CUBEMAP_TOP ); + BIND_ENUM_CONSTANT( CUBEMAP_FRONT ); + BIND_ENUM_CONSTANT( CUBEMAP_BACK ); */ /////////////////////////// -- cgit v1.2.3