From 33dda2e68a40888a7fd41e9a8d421873d9dc7fde Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 31 Oct 2022 14:18:22 +0100 Subject: [MP] Remove connection state signals from MultiplayerPeer. Now handled directly by the MultiplayerAPI implementation. --- scene/main/multiplayer_peer.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'scene') diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp index b4e5b11abd..92ba3debd1 100644 --- a/scene/main/multiplayer_peer.cpp +++ b/scene/main/multiplayer_peer.cpp @@ -123,9 +123,6 @@ void MultiplayerPeer::_bind_methods() { ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("server_disconnected")); - ADD_SIGNAL(MethodInfo("connection_succeeded")); - ADD_SIGNAL(MethodInfo("connection_failed")); } /*************/ -- cgit v1.2.3