From 519e314bea2b1552f317d96efb7c9d0ad268e8bc Mon Sep 17 00:00:00 2001 From: Eryk Dwornicki Date: Sat, 27 Feb 2021 16:38:58 +0100 Subject: Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed --- scene/3d/physics_joint_3d.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'scene') diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 0463bed9d6..ebc57ed477 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -64,6 +64,7 @@ void Joint3D::_body_exit_tree(const ObjectID &p_body_id) { void Joint3D::_update_joint(bool p_only_free) { if (ba.is_valid() && bb.is_valid()) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb); + PhysicsServer3D::get_singleton()->body_remove_collision_exception(bb, ba); } ba = RID(); -- cgit v1.2.3