From 95047562d743b1c1fdc007432c8a0c145a455c5d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 29 Jun 2015 00:29:49 -0300 Subject: Several performance improvements, mainly in loading and instancing scenes and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. --- scene/scene_string_names.h | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'scene/scene_string_names.h') diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 83e817dbf7..48f17ed38b 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -30,7 +30,7 @@ #define SCENE_STRING_NAMES_H #include "string_db.h" - +#include "path_db.h" class SceneStringNames { friend void register_scene_types(); @@ -87,6 +87,8 @@ public: StringName area_enter_shape; StringName area_exit_shape; + StringName _body_inout; + StringName _area_inout; StringName _get_gizmo_geometry; @@ -170,6 +172,14 @@ public: StringName frame_changed; + StringName playback_speed; + StringName playback_active; + StringName autoplay; + StringName blend_times; + StringName speed; + + NodePath path_pp; + }; -- cgit v1.2.3