From e179bf0726868fbf2c6216a6c6a715c4a2f99419 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 3 Jul 2018 10:55:50 -0300 Subject: Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. --- scene/resources/mesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources') diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index e8b7ecaf9a..a3fb068569 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -100,7 +100,7 @@ public: ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS }; -- cgit v1.2.3