From a86deac049a87020f6a400f6817dc7e82cad8caa Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 13 Feb 2022 22:03:09 +0100 Subject: Default PanoramaSkyMaterial texture to black instead of white This prevents blinding the user while the user is still setting up the panorama sky texture. --- scene/resources/sky_material.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'scene/resources') diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 8e633a4075..71581ce03d 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -371,8 +371,11 @@ void PanoramaSkyMaterial::_update_shader() { // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"( // NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial. + shader_type sky; -uniform sampler2D source_panorama : %s, hint_albedo; + +uniform sampler2D source_panorama : %s, hint_black_albedo; + void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; } -- cgit v1.2.3