From 9d341acf2d315293b3d3aa261230b38ee6e35afd Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 17 Aug 2020 21:12:51 -0700 Subject: Add fog to sky shaders --- scene/resources/environment.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'scene/resources') diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index a174c3eebe..ee8e63266d 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -134,6 +134,7 @@ Color Environment::get_ambient_light_color() const { void Environment::set_ambient_source(AmbientSource p_source) { ambient_source = p_source; _update_ambient_light(); + _change_notify(); } Environment::AmbientSource Environment::get_ambient_source() const { @@ -161,6 +162,7 @@ float Environment::get_ambient_light_sky_contribution() const { void Environment::set_reflection_source(ReflectionSource p_source) { reflection_source = p_source; _update_ambient_light(); + _change_notify(); } Environment::ReflectionSource Environment::get_reflection_source() const { @@ -758,6 +760,7 @@ void Environment::_update_volumetric_fog() { void Environment::set_volumetric_fog_enabled(bool p_enable) { volumetric_fog_enabled = p_enable; _update_volumetric_fog(); + _change_notify(); } bool Environment::is_volumetric_fog_enabled() const { -- cgit v1.2.3