From 7e4ae4c503353f27168da8a0c8ae715d1b80b97a Mon Sep 17 00:00:00 2001 From: Simon Hardt Date: Fri, 1 Nov 2019 17:47:35 +0100 Subject: Fixed prematurely ending animation of particles. --- scene/resources/particles_material.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources') diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 969743f78c..c5956d9bc2 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -332,7 +332,7 @@ void ParticlesMaterial::_update_shader() { code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.y = 0.0;\n"; // phase - code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; + code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) switch (emission_shape) { -- cgit v1.2.3