From 450e29a569b31539cbabd3221f998d2d51bf51ec Mon Sep 17 00:00:00 2001 From: Pawel Lampe Date: Fri, 28 Jan 2022 22:35:05 +0100 Subject: Improve Navigation2D default settings, see #56852 This commit reduces `cell_size` and `edge_connection_margin` default values so that `Navigation2D` behaves more like in Godot <= `3.4` by default. --- scene/resources/world_2d.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/resources') diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c937d988d2..9d8e0f7547 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -83,8 +83,8 @@ World2D::World2D() { // Create and configure the navigation_map to be more friendly with pixels than meters. navigation_map = NavigationServer2D::get_singleton()->map_create(); NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); } World2D::~World2D() { -- cgit v1.2.3