From 80b563672b075fb4b0eff691177f84d44e36bc39 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Fri, 5 Nov 2021 22:57:24 +0300 Subject: Added `MeshEmitter` node for particles in visual shader --- scene/resources/visual_shader_particle_nodes.h | 47 +++++++++++++++++++++++++- 1 file changed, 46 insertions(+), 1 deletion(-) (limited to 'scene/resources/visual_shader_particle_nodes.h') diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index 0b1fa277de..0d0f21e4bf 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -52,7 +52,7 @@ public: bool is_mode_2d() const; Vector get_editable_properties() const override; - Map get_editable_properties_names() const override; + virtual Map get_editable_properties_names() const override; bool is_show_prop_names() const override; VisualShaderNodeParticleEmitter(); @@ -106,6 +106,51 @@ public: VisualShaderNodeParticleRingEmitter(); }; +class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter { + GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter); + Ref mesh; + bool use_all_surfaces = true; + int surface_index = 0; + int max_surface_index = 0; + + Ref position_texture; + Ref normal_texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void update_texture(); + + void set_mesh(Ref p_mesh); + Ref get_mesh() const; + + void set_use_all_surfaces(bool p_enabled); + bool is_use_all_surfaces() const; + + void set_surface_index(int p_surface_index); + int get_surface_index() const; + + Vector get_editable_properties() const override; + Map get_editable_properties_names() const override; + Vector get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + + VisualShaderNodeParticleMeshEmitter(); +}; + class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode { GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode); bool degrees_mode = true; -- cgit v1.2.3