From 7119d355eb6dfe18df5d6f505c4216791bfdbd92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 28 Mar 2022 15:24:14 +0200 Subject: String: Remove TTR and DTR defines in non-tools build This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. --- scene/resources/visual_shader_particle_nodes.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scene/resources/visual_shader_particle_nodes.cpp') diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 398c33c452..0879f2e735 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -76,7 +76,7 @@ Vector VisualShaderNodeParticleEmitter::get_editable_properties() co Map VisualShaderNodeParticleEmitter::get_editable_properties_names() const { Map names; - names.insert("mode_2d", TTR("2D Mode")); + names.insert("mode_2d", RTR("2D Mode")); return names; } @@ -707,10 +707,10 @@ Vector VisualShaderNodeParticleMeshEmitter::get_editable_properties( Map VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { Map names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); - names.insert("mesh", TTR("Mesh")); - names.insert("use_all_surfaces", TTR("Use All Surfaces")); + names.insert("mesh", RTR("Mesh")); + names.insert("use_all_surfaces", RTR("Use All Surfaces")); if (!use_all_surfaces) { - names.insert("surface_index", TTR("Surface Index")); + names.insert("surface_index", RTR("Surface Index")); } return names; -- cgit v1.2.3