From 80b563672b075fb4b0eff691177f84d44e36bc39 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Fri, 5 Nov 2021 22:57:24 +0300 Subject: Added `MeshEmitter` node for particles in visual shader --- scene/resources/visual_shader_nodes.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'scene/resources/visual_shader_nodes.cpp') diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index c3d9ef7b04..5a61df4a03 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -494,11 +494,6 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { return ""; } -static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { - static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; - return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); -} - Vector VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex"); -- cgit v1.2.3