From ecbeb8de1b2c6c68f5482be873820361148e829c Mon Sep 17 00:00:00 2001 From: QbieShay Date: Sat, 6 Aug 2022 15:14:40 +0200 Subject: Improve visual shader defaults for quality of life - multiply part of addmultiply defaults to 1 - curvetexture's repeat is turned off - vectors into float takes first component instead of average --- scene/resources/visual_shader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scene/resources/visual_shader.cpp') diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a67716d52b..fa24a95115 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1698,13 +1698,13 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))"; + inputs[i] = src_var + ".x"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { - inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; + inputs[i] = src_var + ".x"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))"; + inputs[i] = src_var + ".x"; } break; default: break; -- cgit v1.2.3