From 01d509b165eeea16fffe24d64f643505a7b3c260 Mon Sep 17 00:00:00 2001 From: Mariano Javier Suligoy Date: Fri, 24 Aug 2018 22:56:03 -0300 Subject: Backward compatibility for autotile setup from Godot 3.0.X Fixes #20746 --- scene/resources/tile_set.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'scene/resources/tile_set.cpp') diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 3d2b6c36de..c85f672ebf 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -59,7 +59,13 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_region(id, p_value); else if (what == "tile_mode") tile_set_tile_mode(id, (TileMode)((int)p_value)); - else if (what.left(9) == "autotile/") { + else if (what == "is_autotile") { + // backward compatibility for Godot 3.0.x + // autotile used to be a bool, it's now an enum + bool is_autotile = p_value; + if (is_autotile) + tile_set_tile_mode(id, AUTO_TILE); + } else if (what.left(9) == "autotile/") { what = what.right(9); if (what == "bitmask_mode") autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value)); -- cgit v1.2.3