From f5029e18ca24e775621be7c3f2e38c47069ecc80 Mon Sep 17 00:00:00 2001 From: Revan Ji Date: Tue, 28 Apr 2020 17:03:36 +0800 Subject: Add set_frame, pause, and oneshot to AnimatedTexture Add API documentation for said changes. --- scene/resources/texture.cpp | 50 +++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 48 insertions(+), 2 deletions(-) (limited to 'scene/resources/texture.cpp') diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f431a2ad48..d57af29599 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1692,15 +1692,20 @@ void AnimatedTexture::_update_proxy() { } int iter_max = frame_count; - while (iter_max) { + while (iter_max && !pause) { float frame_limit = limit + frames[current_frame].delay_sec; if (time > frame_limit) { current_frame++; if (current_frame >= frame_count) { - current_frame = 0; + if (oneshot) { + current_frame = frame_count - 1; + } else { + current_frame = 0; + } } time -= frame_limit; + _change_notify("current_frame"); } else { break; } @@ -1723,6 +1728,33 @@ int AnimatedTexture::get_frames() const { return frame_count; } +void AnimatedTexture::set_current_frame(int p_frame) { + ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count); + + RWLockWrite r(rw_lock); + + current_frame = p_frame; +} +int AnimatedTexture::get_current_frame() const { + return current_frame; +} + +void AnimatedTexture::set_pause(bool p_pause) { + RWLockWrite r(rw_lock); + pause = p_pause; +} +bool AnimatedTexture::get_pause() const { + return pause; +} + +void AnimatedTexture::set_oneshot(bool p_oneshot) { + RWLockWrite r(rw_lock); + oneshot = p_oneshot; +} +bool AnimatedTexture::get_oneshot() const { + return oneshot; +} + void AnimatedTexture::set_frame_texture(int p_frame, const Ref &p_texture) { ERR_FAIL_COND(p_texture == this); @@ -1833,6 +1865,15 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames); ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames); + ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame); + ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame); + + ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause); + ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause); + + ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot); + ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot); + ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); @@ -1843,6 +1884,9 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { @@ -1864,6 +1908,8 @@ AnimatedTexture::AnimatedTexture() { fps = 4; prev_ticks = 0; current_frame = 0; + pause = false; + oneshot = false; RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy)); #ifndef NO_THREADS -- cgit v1.2.3