From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- scene/resources/sky.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scene/resources/sky.h') diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 70ea9c4c18..cc5ec79a1f 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -69,15 +69,15 @@ class PanoramaSky : public Sky { private: RID sky; - Ref panorama; + Ref panorama; protected: static void _bind_methods(); virtual void _radiance_changed(); public: - void set_panorama(const Ref &p_panorama); - Ref get_panorama() const; + void set_panorama(const Ref &p_panorama); + Ref get_panorama() const; virtual RID get_rid() const; -- cgit v1.2.3