From 3205a92ad872f918c8322cdcd1434c231a1fd251 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 17 Feb 2020 18:06:54 -0300 Subject: PoolVector is gone, replaced by Vector Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector`. --- scene/resources/shape.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scene/resources/shape.cpp') diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index b50c68727a..988ff0d4f0 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -35,7 +35,7 @@ #include "scene/resources/mesh.h" #include "servers/physics_server.h" -void Shape::add_vertices_to_array(PoolVector &array, const Transform &p_xform) { +void Shape::add_vertices_to_array(Vector &array, const Transform &p_xform) { Vector toadd = get_debug_mesh_lines(); @@ -43,7 +43,7 @@ void Shape::add_vertices_to_array(PoolVector &array, const Transform &p int base = array.size(); array.resize(base + toadd.size()); - PoolVector::Write w = array.write(); + Vector3 *w = array.ptrw(); for (int i = 0; i < toadd.size(); i++) { w[i + base] = p_xform.xform(toadd[i]); } @@ -70,11 +70,11 @@ Ref Shape::get_debug_mesh() { if (!lines.empty()) { //make mesh - PoolVector array; + Vector array; array.resize(lines.size()); { - PoolVector::Write w = array.write(); + Vector3 *w = array.ptrw(); for (int i = 0; i < lines.size(); i++) { w[i] = lines[i]; } -- cgit v1.2.3