From b191a7547c0bc6b14ab7e37e7cd36d37ec6dc276 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 24 Mar 2021 19:50:41 +0100 Subject: Rename the `.shader` file extension to `.gdshader` This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic. --- scene/resources/shader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scene/resources/shader.cpp') diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 77c6199794..0ad21b0f0f 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -184,7 +184,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi } void ResourceFormatLoaderShader::get_recognized_extensions(List *p_extensions) const { - p_extensions->push_back("shader"); + p_extensions->push_back("gdshader"); } bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { @@ -193,7 +193,7 @@ bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - if (el == "shader") { + if (el == "gdshader") { return "Shader"; } return ""; @@ -224,7 +224,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List *p_extensions) const { if (const Shader *shader = Object::cast_to(*p_resource)) { if (shader->is_text_shader()) { - p_extensions->push_back("shader"); + p_extensions->push_back("gdshader"); } } } -- cgit v1.2.3