From 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 10 Feb 2021 17:18:45 -0300 Subject: Removed _change_notify -For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify() since they are unnecesary now. --- scene/resources/particles_material.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scene/resources/particles_material.cpp') diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 99d93c0e43..167540eb77 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -911,7 +911,7 @@ void ParticlesMaterial::set_color_ramp(const Ref &p_texture) { color_ramp = p_texture; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); _queue_shader_change(); - _change_notify(); + notify_property_list_changed(); } Ref ParticlesMaterial::get_color_ramp() const { @@ -923,7 +923,7 @@ void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_ particle_flags[p_particle_flag] = p_enable; _queue_shader_change(); if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) { - _change_notify(); + notify_property_list_changed(); } } @@ -935,7 +935,7 @@ bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX); emission_shape = p_shape; - _change_notify(); + notify_property_list_changed(); _queue_shader_change(); } @@ -1066,7 +1066,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { sub_emitter_mode = p_sub_emitter_mode; _queue_shader_change(); - _change_notify(); + notify_property_list_changed(); } ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const { -- cgit v1.2.3