From 9f6c0c6eaef754f2049ee536c5b38bfdc65fbd08 Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Fri, 9 Mar 2018 21:16:08 +0200 Subject: Duplicate Arrays and Dictionaries when instancing scene in editor Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971 --- scene/resources/packed_scene.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scene/resources/packed_scene.cpp') diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 3df9285bb6..846f6e356e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -249,6 +249,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //must make a copy, because this res is local to scene } } + } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) { + value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor } node->set(snames[nprops[j].name], value, &valid); } -- cgit v1.2.3