From 64fac9dd5d8ad360c783020a62a04c8434f5e143 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 17 Feb 2020 00:01:52 +0100 Subject: Allow using `MeshLibrary.get_item_preview()` in non-editor builds again This closes #36268. --- scene/resources/mesh_library.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'scene/resources/mesh_library.cpp') diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index ac016bec5d..fffd192348 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "mesh_library.h" -#include "core/engine.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { @@ -202,11 +201,6 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { Ref MeshLibrary::get_item_preview(int p_item) const { - if (!Engine::get_singleton()->is_editor_hint()) { - ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project."); - return Ref(); - } - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } -- cgit v1.2.3