From fe86c5cba58f71dc4e05f2ed0953455310165fef Mon Sep 17 00:00:00 2001 From: Micky Date: Sat, 13 Aug 2022 12:36:59 +0200 Subject: Rename CanvasItem.`follow_viewport_enable` to end with "d" For consistency with the rest of the exposed booleans in Godot --- scene/main/canvas_layer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/main') diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 3a071ef542..166a283185 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -335,7 +335,7 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_GROUP("Follow Viewport", "follow_viewport"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); ADD_SIGNAL(MethodInfo("visibility_changed")); -- cgit v1.2.3