From 6d16f2f053248bff4b72e847904500f760babc35 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 11 Jun 2019 14:49:34 +0200 Subject: Fix error macro calls not ending with semicolon It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. --- scene/main/scene_tree.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/main/scene_tree.cpp') diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 65cda73a23..7f0cebd492 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1244,7 +1244,7 @@ void SceneTree::_update_root_rect() { root->update_canvas_items(); //force them to update just in case if (use_font_oversampling) { - WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.") + WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'."); } } break; -- cgit v1.2.3