From d4993b74fc715d294ca0a77b335db3782d4bdcd6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 28 Dec 2015 02:13:05 +0100 Subject: Add missing argument names in GDScript bindings All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). --- scene/main/scene_main_loop.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/main/scene_main_loop.cpp') diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index adf053f5c9..cdfaa4c716 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -1586,7 +1586,7 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group); - ObjectTypeDB::bind_method(_MD("get_nodes_in_group"),&SceneTree::_get_nodes_in_group); + ObjectTypeDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group); ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root); -- cgit v1.2.3